Your collisions have a slope everywhere.
For a platformer it is recommended to have an invisible rectangle sprite that we place everywhere as a support.
Your character had a tilt in the collision. For a hero, it is better to have an invisible rectangle sprite with platforming behavior with an animation attached to it.
This is good practice.
What third-party plugins does the project have?
It seems that your project contains a third-party plugin that has not been updated.
Try to build a test empty project.
For example, there was a similar case.
construct.net/en/forum/construct-3/plugin-sdk-10/firebase-plugin-update-177804
Here's a good example.
howtoconstructdemos.com/trajectory-calculation-two-methods
Just checked the build server is up and running.
Show me what the log shows.
Thank you. Now the problem is immediately visible, I didn't notice it before.
Adjust the ball collision correctly.
dropmefiles.com.ua/en/avkYUHK5VW
This is described in the help.
construct.net/en/make-games/manuals/construct-3/plugin-reference/drawing-canvas
Maybe there is some drawing or video that can explain better what you need.
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This can be done using MESH, see examples.
It's written in PHP and all the code is open source. You can send data from Construct3 with a regular POS request.
Just ran this example in my Chrome. I didn't notice anything strange.
construct.net/en/forum/construct-3/general-discussion-7/anrs-worsen-last-update-177548
I forgot to add a link
I see. My android games load fast.
Here's a thread here in the posts that touched on the topic of loading.
What kind of download time do you mean.
When your editor builds the archive and sends it to the server for building and then receives the built aab package?
If this is the time, then everything happens fast for me, I don't see anything strange.