igortyhon's Forum Posts

  • In gradle-wrapper.properties I changed gradle version from 9 to 8.9 and it built successfully.The solution was that and it took me 2 days to figure it.

    Thank you for your support again!

    It's good that you took the time to tell me what helped you. Maybe someone else will find this topic, it will be useful for someone

    I think I don't get this error because when I opened the project in Android Studio for the first time, it quickly checked it and offered me to update Gradle to version 9.

  • I use gameanalytics but I still get same error if I remove it from the project

    I used the latest stable version of Construct 3 and added the analytics plugin to the test project. The package was compiled in normal mode. I opened the package with an archiver and checked that it really contains the analytics plugin.

    I ask again what makes you build through Android Studio, why if you have no experience with this framework, why don't you just compile through the Construct server?

    If you export it like on the screenshot to the Cordova archive and let me download it, I can take a look at what's happening during the build in the evening.

    (Sorry if my post seems rude, I'm not a native speaker.)

  • Hi.

    Do you have any third-party plugins installed that require Android Studio to compile packages?

    It would be good if you indicated what kind of plugins these are.

    In general, the assembly of the project for Android Studio has an intermediary, Cordova, and it is she who pulls up third-party plugins and links them to Gradle. I don't know what kind of plugins there are yet, you may have to export to Cordova, then compile the project for Android Studio there, or immediately compile and sign the package.

    Here are the commands for Cordova

    Remove the platform

    cordova platform remove android
    

    Then add the platform Cordova will pull up all the plugins again and link them.

    cordova platform add android
    

    Then you can build

    cordova build android
    

    Then you can compile the signed package

    cordova build android --release -- --keystore=keystore.jks --storePassword=****** --alias=****** --password=****** --packageType=bundle
    
  • Chadori

    Hello, the new version of the analytics plugin (55) requires entering the SDK number yourself. The previous version did not require this. You cannot tell me where to get this version.

    Now I opened the previous build and found such a line there

    <preference name="ANDROID_FIREBASE_BOM_VERSION" default="32.5.0" /> 
    

    from which I took the version "32.5.0"

  • I should note that I also did look at the sprite sheets taht were being packed in html exports, and also adjusted any sprites that had been packed near the effected sprites. None of this made any difference; the only thing that decidely removed the lines was deleting the effect off of the objects.

    Hello, please report an error.

    construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

  • So now individual developers have to go through all this red tape just to get a few players from this store? That's sad, because companies don't have to go through all this.

    You don't provide screenshots or videos of your game, and your form isn't in English, which reduces the number of people who want to help you.

  • This really always appears, it looks intrusive and starts to annoy.

    After all, one day I can click update and unknowingly upgrade the engine version.

    Maybe the C3 authors don't understand that not all projects can be immediately transferred to a new version, some have to be tested on parts of the audience.

    This needs to be dealt with, you can't be so intrusive.

  • When a new version of C3 is available, it asks if I want to update to it. If I say no, the popup disappears and I stay on my current version.

    However, upon reloading C3, it automatically updates to the latest version and asks if I want to see the release notes.

    This is very problematic for my team, as C3 updates can make some pretty major changes internally that affect files in source control, etc.

    Switching to the LTS is an option we will probably do, but, you know, we like updates too, just when we're ready for them!

    (None of us use C3 inside the browser, so we can't just stick to a version URL. We "install" editor.construct.net which should recommend the latest stable but not force users to it!)

    Always open the link to the version you need.

    editor.construct.net/r440-2

  • UFOGamesLuiz123

    Hey there. I like the graphics and audio. The game itself has issues that need to be addressed to make it better.

  • 3 years ago, someone asked this:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/rotatemirror-tile-tile-brush-173593

    Was there any update to that? It seems obvious that something like that is a useful feature, and I can't quite understand why it's not possible. I can only assume I'm missing something.

    ..

    ..

    Can anyone tell me why after 3 years, such a simple addition hasn't been made?

    The rotation and display of tiles that were asked about 3 years ago have long been implemented. If you don't follow the engine updates, you can at least look at it in Construct 3 itself.

    But why do I hear some kind of a claim in your question? Hey guys, get up and report to me quickly!

    Do you think this is the tone that motivates engine developers who often answer such questions?

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  • For what it's worth, here's what I've just done...

    It's great that you shared information on how to optimize the size of the Chinese view.

    Good practice!

    I'll save it for the future.

  • Hey, guys. A question for those who release their games created in Construct 3 on Steam or Google Play/AppStore. I have a question how do you implement multi-language support in your games, namely how do you use the font to support, for example, Latin, Cyrillic, Chinese?...

    Hello, people have already told you where to get everything above in the text.

    I will tell you about the commercial part.

    When I find the font I need, I cut out the hieroglyph support from it and leave only Latin and Cyrillic and special characters. This can be done through free online converters.

    Why do I do this, because with hieroglyphs the font weighs 4-7 MB and without it 0.8 MB.

    The Chinese play my games and there are a lot of them, this can be seen from the analytics, but there are very few advertising displays there, probably only those who have turned on VPN. And they very often steal games from the Play Market onto their sites and cut out advertising. And they never make purchases in the game, probably this is some kind of restriction from the state.

    I advise you not to waste time on translations, but to add several languages, if the game starts to gain popularity, you will make an update and add everything.

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  • Hi, thanks for your reply. I did it with the r440.2 Stable release. I opened the project, compiled with this version, and uploaded it to Google Play. The warning hasn't disappeared.

    Do I have to change the plugin in the project? Because I didn't do that. I understand that if the API is already set up, I don't have to replace any plugins within Construct 3. Is that correct?

    Also, where can I find the version code like the image you posted here? I couldn't find the file in the compilation zip.

    Yes, you are right, you don’t need to change anything in the project, just compile the package. Construct 3 will do everything itself at the build stage.

    You can see the billing version by simply opening the compiled package with an archiver. Here on the screen is just the package from the Play Market.

    When you receive a new package, you need to release an update to the working version. When the new working version is implemented 100%, then the warning will disappear within about a day.

    Yes, you are right, you don’t need to change anything in the project, just compile the package. Construct 3 will do everything itself at the build stage.

    You can see the billing version by simply opening the compiled package with an archiver. Here on the screen is just the package from the Play Market.

    When you receive a new package, you need to release an update to the working version. When the new working version is implemented 100%, then the warning will disappear within about a day.