giyomusan's Forum Posts

  • 10 posts
  • Thanks! Yes, the current version is using SwiftShader, so GPU acceleration is definitely the next interesting part to investigate.

    ROCKNIX already has working Mali-G31/Panfrost acceleration with OpenGL ES 3.1, but I have not yet found / search a CEF/ANGLE configuration that gives Construct a usable WebGL context. I may explore that further later on my spare time.

  • Look like the video tag get away xD

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  • Hello everyone,

    I did a small compatibility experiment with Construct 3’s official Linux ARM64 CEF export on an RG35XX Pro running ROCKNIX, this is not a game promotion.

    I just wanted to share what currently works and the issues I encountered.

    To summarize :

    • official ARM64 export launches
    • SwiftShader is currently required
    • CEF does not detect the built-in controller
    • ROCKNIX gptokeyb provides a working keyboard mapping
    • Mali-G31/Panfrost acceleration is not solved yet
    • startup is slow, but the game is playable

    The working CEF launch flags are:

    --no-sandbox
    --use-gl=angle
    --use-angle=swiftshader
    --enable-unsafe-swiftshader
    

    The test game was originally designed for mobile portrait screens, so the display is not yet adapted specifically for the handheld.

    Has anyone experimented with Construct’s Linux ARM64 CEF export on similar handhelds, Raspberry Pi devices, or Mesa/Panfrost hardware?

  • Hello everybody, just published a little prototype for something I may expand later

    it is a simple survival / shooting game.

    construct.net/en/free-online-games/dungeon-survival-85866/play

  • Actually I did not do the art myself, that's a friend who did it.

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  • 🚀 Just released a small prototype — Mout-Mout Adventure

    It's a fast-paced browser runner where each stage speeds up and the world gradually shifts color with the difficulty. I'm exploring how pacing and atmosphere can evolve together visually.

    You can try it here:

    construct.net/en/free-online-games/moutmout-adventure-80558/play

    Would love general impressions, especially on how it feels to play and overall pacing. Any feedback is welcome

    thanks!

  • Hi guys, just wanted post my experience for my first game with this tool,

    very easy to use from browser , really kudos for the dev guy for this !

    not so east to select sprite if you don't care to put them in layer for this purpose..

    selecting a sprite from project view ..well it is not clear you are going to modify that instance in that layout or just the whole sprite.

    drag drop a sprite , changing value , set all other the same..damn , ok i can clone one but what the point of same object instance , unless i miss something..

    event driven stuff ahahaha , well i am surprised how this work well for the project i did, but i would love more doc regarding scripting from editor ...

    anyway I really enjoy the engine , for what I had to do it perfectly fit the bill

  • Hi fellow construt3or :D

    ok so i was wondering if that code could be injected from construct ?

    <style type="text/css">
    {
    -webkit-touch-callout: none;
    -webkit-user-select: none; / Disable selection/copy in UIWebView */
    }
    </style>
    

    I just want to disable that feature on mobile when you hold.

    Does I have to put that on the web page instead , any info welcome, I am not that good at web things :D

  • thanks lionz !

  • Hi everyone,

    as you guess I am new with construct 3 , I find my self repeating thing over layout, so I wonder of there is a way to do a kind of copy / paste , duplicate over a group with event action to another layout ?

  • 10 posts