Fenixx's Forum Posts

  • 4 posts
  • Hello,

    I have a bunch of .png files, packed them into the software Tiled, and now i have a .tsx file with the following content:

    <?xml version="1.0" encoding="UTF-8"?>

    <tileset version="1.10" tiledversion="1.11.2" name="Defaults" tilewidth="256" tileheight="512" tilecount="241" columns="0">

    <grid orientation="orthogonal" width="1" height="1"/>

    <tile id="0">

    <image source="StuffXY.png" width="256" height="512"/>

    </tile>

    ...more images...

    </tileset>

    the tsx file is stored in the same folder as the png files.

    upon importing to construct via "Choose a tileset":

    "missing image on tileset

    construct required an image to be defined... "

    I thought it will work like that?

    Alternatives to "Tiled"? Tiled does not allow me to export as an image, that part is greyed out for some reason.

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  • JSON data storage - I heard about that too. I hope it is not too complicated, so that I am able to add new items, characters and dialogues even without a strong JSON knowledge. I will try to hire someone who creates me the stuff I listed.

    I have some web-code experience but writing any code from scratch is beyond my possibilites.

    It would be completly delusional to think I can do art AND code on my own. :D

    JSON would hopefully still allow me to display a demo of the game (or, concept) as a web-application. For example, on newgrounds and here? So I can gather feedback asap.

  • looks nice. Will check later...!

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  • Hey.

    - a complex RPG, with a playtime of at least 20 hours

    - a group of up to 6 characters, with 1 main character [and more NPCs that can join the group]

    - Sprites rendered from 3D objects, fully 3d rendered cutscenes (1920x1080)

    [i can do these things, but I am worried about the size of the project]

    - offline savegames

    - food, sleeping, day and night circle

    - free "roaming" groups of enemies, monsters.maybe with spawn spots.

    - Battlefield fights (hexagonal battlefield)

    - dialogue system with multichoice

    - traders and inns

    - character inventory, leveling

    - fights with magic, guns - so, several fighting classes.

    Seems to be better in RPG maker, right? But I have some experience with construct 2.

    Do you think construct 3 is a good game engine for this?

    Do you have experience with this, can you suggest templates?

    I am especially worried about the dialogues and items [if I realy make many NPCs, it could become a huge mess]

    What are downsides, when using construct 3 for this?

    Construct 2 became confusing for me because the simplistic array system was too basic for a very complex item/dialogue/npc system.

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  • 4 posts