Hey.
- a complex RPG, with a playtime of at least 20 hours
- a group of up to 6 characters, with 1 main character [and more NPCs that can join the group]
- Sprites rendered from 3D objects, fully 3d rendered cutscenes (1920x1080)
[i can do these things, but I am worried about the size of the project]
- offline savegames
- food, sleeping, day and night circle
- free "roaming" groups of enemies, monsters.maybe with spawn spots.
- Battlefield fights (hexagonal battlefield)
- dialogue system with multichoice
- traders and inns
- character inventory, leveling
- fights with magic, guns - so, several fighting classes.
Seems to be better in RPG maker, right? But I have some experience with construct 2.
Do you think construct 3 is a good game engine for this?
Do you have experience with this, can you suggest templates?
I am especially worried about the dialogues and items [if I realy make many NPCs, it could become a huge mess]
What are downsides, when using construct 3 for this?
Construct 2 became confusing for me because the simplistic array system was too basic for a very complex item/dialogue/npc system.