Big changes for Zombie Arena !
First of all, welcome to a new enemy: the spitting zombie, who will give you a little more trouble...
Then, the possibility to avoid zombies by a majestic dodge jump.
Finally, some small changes:
- no need to press "e" to retrieve a weapon,
- rebalancing the difficulty,
- some sound modifications.
Feel free to leave your opinion and rate the game!
Have a good game, everyone !
Wow! It feels pretty good, the changes in the difficulty are quite remarkable, that new skill (slide) helps a lot to escape the hordes of enemies, and the new enemies that shoot "vomit toxic" are a real kick in the ass.
I thought I could break my record easily with the new changes, but it has been the opposite. Some maps have caused me problems when reaching above 3000 points. I mean the small maps, where the hordes of enemies make it difficult to escape or control the onslaught of the "tanks", especially 3 or 4 of them and more than 20 zombies at the same time, including the purple zombies (wich is fun because the game tends to go on "super-slow mode" when that happens lol ).
And on large maps, the amount of enemies generated once you surpass 4000 points becomes completely crazy! Which is not bad in itself hahahaha
Good job! Your game is really fun, I guess I had invested a total ammount of 3-4 hours these past days and I enjoyed a lot the new challenges. Can't wait to see the new tweaks and changes on future updates.
Congrats and keep doing cool stuff!