EberKain's Forum Posts

  • Yes, I have multiple 3d layers, layer 0 is the only one with a background color and also has the skybox in it. they are all set to camera distance mode... but that is just looking at the skybox object center, which is the camera location. I set the background to zorder and it works.

  • around the edge of the green hexes I have 2 layers of hexes that are set at 1% opacity, the blue background comes from a textured skybox scaled up to 5000x5000x5000 and centered on the camera loc. I have tried a bunch of different things to get the skybox color to come through where the transparent hexes are, but I can not figure it out, i only ever get the background color for the layer.

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  • since the mesh textures are now in the layout editor they also have a color/opacity property. I do not see a way to change this at runtime. There is a 3dModel->for each mesh loop, but I don't see a way to read or change mesh settings for opacity or color? Am I just missing it or is it planned for a future update?

    I was thinking about using the FX for color replace, but that takes lighting into account so I can't really use it in the way I was planning.

  • I don't know anything about 3D modeling, but when I load the models into blender and snap them all to the cursor everything looks perfectly centered to me.

    Are you able to take the models you have in that test project, align them into a grid and then rotate each into the other positions and still have the edges meet up? Because I tried and still see the same behavior.

  • Yes, I adjusted the origin to be the top center of the model. I forget the exact setting and not at pc right now. The things that go on the tiles are adjusted to be the bottom center that way I can use the same xyz for both. All of that is working logically and I have had no issues until trying to use a model offset.

  • for comparison, here is a normal full size hex in that exact same coords that rotates just fine.

  • I am working on a 3d hex grid, some of the hexes are oddly shaped and the only way to get them to align is using stretch mode and applying an offset and scale to the model parameters. That works well and the artwork looks correct.

    However, this changes the pivot point so I can no longer rotate the hex to other positions.

    Should the pivot point not be the object center regardless of any transforms applied to the model? That is what I would naturally think it should be. Perhaps there needs to be a toggle to select between model and object centers as the center point for applying rotations.

  • I figured it out using the canvas.

  • I've got an idea for a project I am thinking of exploring.

    Is there a way in C3 to alter the content of a sprite programmatically at runtime?

    I see you can LoadImage from URL with a sprite, so is there an object that can create the image data?

    Can anyone show an example using advanced random to create a noise texture and then load that to a sprite?

  • I have made another update on my progress and posted a new build for download.

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  • I have a new update video and a new playable alpha build posted. Thanks for checking it out!

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  • New update video is done that covers creatures and some new probe stuff.

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  • Thanks for the support. I do not have a relevant background beyond being obsessed with KSP and all things space. Spent a lot of time researching the Curiosity rover and the upcoming 2020 and ExoMars rovers. My plan is to have a series of maps you explore as your progress the game, each has specific tasks you must do and then you will unlock new software upgrades for the probe that give you new abilities.