I am working on a 3d hex grid, some of the hexes are oddly shaped and the only way to get them to align is using stretch mode and applying an offset and scale to the model parameters. That works well and the artwork looks correct.
However, this changes the pivot point so I can no longer rotate the hex to other positions.
Should the pivot point not be the object center regardless of any transforms applied to the model? That is what I would naturally think it should be. Perhaps there needs to be a toggle to select between model and object centers as the center point for applying rotations.