since the mesh textures are now in the layout editor they also have a color/opacity property. I do not see a way to change this at runtime. There is a 3dModel->for each mesh loop, but I don't see a way to read or change mesh settings for opacity or color? Am I just missing it or is it planned for a future update?
I was thinking about using the FX for color replace, but that takes lighting into account so I can't really use it in the way I was planning.