Here is a very simple demo:
dropbox.com/s/ag21nmvg1cjv471/Follower2.capx
But if your game has obstacles, then this follower can get stuck. In this case you will need to use Pathfinding behavior. Try searching the forum for "follower", "chase" etc, there are lots of similar posts with examples.
There are plenty of tutorials and examples posted here, have you tried searching the forum?
construct.net/en/tutorials/drag-and-scroll-the-screen-using-touch-control-1351
construct.net/en/tutorials/itemmenu-scroll-791
dropbox.com/s/50cl8ipks3wyr95/ScrollingList.capx
You can find my email here:
construct.net/en/forum/game-development/job-offers-and-team-requests-28/-paid-and-free-programmer-will-130628
I still think it's a bad idea. How are you planning to implement payments? What about the security? How will you handle sensitive data, like customers details, credit cards etc.?
You need to post your project, it's not possible to identify the problem by screenshots.
But more importantly - are you making a real online shop with Construct 3? This is such a weird idea.. Why not use one of many available e-commerce platforms?
Yes, it's always rectangular :)
Don't use Progress Bar object. It's very easy to make a custom progress bar with a sprite or TiledBackground. Simply change its width, for example:
ProgressBar set width to (Self.ImageWidth*progress)
where progress is a number from 0 to 1.
See this post:
construct.net/en/forum/construct-2/how-do-i-18/how-do-i-make-an-enemy-line-of-130966
You can try doing this with particles+canvas. See this post:
construct.net/en/forum/construct-3/how-do-i-8/how-can-i-create-a-random-colo-141793
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This is a very popular question here, try searching the forum. Also, check out this tutorial:
construct.net/en/tutorials/umber-units-for-exponential-games-955
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You are welcome, but my "solution" was just a quick and dirty fix for retrieving multiple keys from local storage in a loop. I don't know if the rest of the code is correct.
Apply a small physics force towards the center of the bowl. Something like this:
On every tick : Ball apply Physics force 2 towards position (640, 360)