I have never seen anything like on your video. Are you sure there are no other events that can change text appearance, for example when typewriter is finished? Can you share your project file?
If you want to manually add line breaks, you can use some symbol, for example #:
Variable myText = "The quick brown fox#jumps over the lazy dog."
Then before typewriting do:
Set myText to replace(myText, "#", newline)
You need to move "Every 0.5s" and "For each yellowguy" to the parent event.
Every 0.5s Yellowguy is aware For each yellowguy Cover Pick nearest....
Congratulations! [..] Are you planning on entering the ludum dare jam this year?
Thanks! No, but I am finishing a game for my second jam (organized by a local Construct community). Will post the game on the Arcade after the results are announced.
Not sure why you need this. Converting to BASE64 and back is just a waste of memory.
You can store different images in BinaryData under different tags, which is very similar to the dictionary.
Check the height of the image in the TiledBackground object. Set the same height when you place it on the layout.
Check collision polygon in the sprite. If this doesn't help, post your project file.
If you don't care that the project will not work after opening in C3, simply remove unsupported plugins from your C2 project.
Note that many popular plugins have been ported for C3, so you may be able to install them and open your project without breaking it.
Button-> Set CSS style.
But it will be much easier to simply create a sprite with two or three frames and use it instead of a button.
Try searching the forum and tutorials, there are lots of examples.
construct.net/en/forum/construct-2/how-do-i-18/sprite-follo-wsprite-worm-129668
construct.net/en/tutorials/chain-of-sprites-with-pin-behavior-multi-sprite-snakedragon-993
You might need to do the breaking/sticking part yourself though.
Try disabling Worker mode in project properties.
In preview press F12, and check if there are any errors in console tab.
I suggest you fix it on computer before trying on Android.
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You don't actually need BinaryData or AJAX, you can load PNG URL into a sprite directly.
You want to spawn a new button after 10 seconds? "Time=10 seconds" is the wrong way to do it. This condition compares the time passed since the game startup, not since the last action.
A simple way to fix it is to add "Wait 10 seconds", but I advise against using Wait with such a long timeout, because in 10 seconds many things can change. It's much safer to use Timer behavior. Or if your countdown sprite is animated, you can use an event "CountdownSprite On animation finished" to spawn a new button and destroy the countdtown sprite.
My game won Construct Community Jam last year. There were no money prizes, but I got a free year of C3 license and a great collection of plugins.