Dropbox is down, try again a bit later.
Also, check out this demo:
howtoconstructdemos.com/draw-a-path-on-the-screen-and-move-your-character-along-it
Made a demo just a few days ago:
dropbox.com/s/x1rxrk3l1mwekkz/iframe_callC3Function.c3p
Then it's a difficult task..
There is a paid addon, but it only supports runtime 2.
Depends on what gestures you need to recognize. Simple swipes, or drawing complex shapes?
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According to the documentation, smart portrait banner height can be 32/50/90.
However, I allocated 150px space for the banner, and it's still not enough - looks like sometimes banners may be 200px or event taller. As a result, it's partially covering some of the UI elements in my game.
I am using "Smart portrait" banner, viewport size 1080 x 1440, scaling "Scale outer".
What is the actual maximum banner height? How can I make sure it doesn't exceed 150px?
Try this:
.
I often use a combination of debugger and browser log. For example, in your first picking event you can add: Browser Log "First pick: " & Object.PickedCount
In the second picking event: Browser Log "Second pick: " & Object.PickedCount & ", UID: " & Object.UID
Then run in the Debug Mode, open browser console, check the log and instances.
Here is an old demo I made:
howtoconstructdemos.com/top-down-view-shooter-collect-swap-and-fire-different-weapons
It's not very good, but it should give you the idea.
I'm pretty sure probability tables are global.
You can probably overwrite them when you move to another level, by creating new probability tables with the same names.
You have one extra comma at the end of your json strings.
Change [[1,"0"],[2,"1"],[1,"2"],] to [[1,"0"],[2,"1"],[1,"2"]]
[[1,"0"],[2,"1"],[1,"2"],]
[[1,"0"],[2,"1"],[1,"2"]]
Develop games in your browser. Powerful, performant & highly capable.
Yes, it's a bit confusing. In the editor axis X is horizontal. In debug X is vertical.
By the way, you can rotate the array in editor. Right-click and select Transpose. I find it easier to enter data in rows, so I often rotate if back and forth.