dop2000's Forum Posts

  • The fact that everyone will use AI then if you don't will be behind is the same like saying everyone is stealing/killing/committing violence, if you are not doing it you will be behind.

    No, you're twisting the argument. We want to use AI for good. What you're saying is "Criminals use knives to rob and kill people, therefore we must not use knives for hunting or cooking."

  • and it reads like you are fine with it and actively push for exactly this thing to happen

    I'm not fine with it, but there's nothing we can do to stop it. Accepting AI and using it in our work is not "giving in" - it's actually a way to stay competitive for a bit longer, before most of our jobs inevitably become redundant.

  • but now it seems like you are fine with vibe coding the entire game.

    Where did you even get that from? I never said that and of course I'm against it. I said I need an AI assistant — something that helps me work faster, write cleaner code, catch more bugs.

    Just because some people use AI to generate low-effort slop doesn't mean we should avoid using it responsibly to make better games.

  • envoys Wow, this is really cool! How do you set up a system like that? Do you have a link to a manual or a tutorial?

    Debugging. As of late February 2026, two top-end models (Opus 4.6 and Gemini 3.1 Pro) were able to understand my project's logic and find errors in linked sheets of 500-1000 events 8 times out of 10.

    Amazing! Do you need to explain every specific bug, or does it analyze the code on its own and look for potential issues?

    Today I saw a video on Twitter of a large 3D game made based on a prompt, and a program that controls agents working on the project. Too much money has been invested in the tsunami heading our way.

    Yep.. In a year or two we will be flooded with thousands of AI-generated games. Just like the internet is already flooded with AI-generated music and other content. I don’t understand how people don’t see this coming.

  • If you are talking about the fog of war effect, which is gradually removed as you explore the map, then I would suggest using a tilemap.

    If you just want to permanently cover some areas on the layout, you can use static sprites.

  • You can do this with a black tilemap and some blur effect. Erase the tiles in a circle around the player.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Are you seriously saying this with a straight face?

    AI is a productivity tool. Millions of people pay for AI subscriptions because it saves them time. If you don't need it (or avoid it to feel morally or intellectually superior) - cool. Just don't speak for everyone else.

  • Yeah, automating tedious tasks is a good use for AI, but will it justify the effort to implement it and the extra cost we’ll have to pay?

    That’s what AI credits/tokens are for. A small number could be included with the subscription, and if you use AI heavily - you can buy additional credits.

    Not even close enough, you need x10 those project

    500+ example projects with well-written and commented code would still be a good start.

  • Those who think it would be nice to have it in C3… do you have any examples?

    I’ve been working on a fairly large project for the past few years. A capable built-in AI would definitely be useful in my work.

    Everything from automating tedious tasks - like moving an instance variable from an object to a family, converting a frequently used function to a custom action, finding/replacing text across hundreds of expressions - things like these take a lot of time in a project with ~20K events. To more advanced stuff: analyzing my code, help with optimization, debugging.

  • What else do you need?

    Try reading (not skimming) the original post.

  • Oh yeah? If I search for "array" in the examples, I get 65 matches — and none of them immediately answer a basic question like "how do I find a specific number in an array?"

    And many beginners don’t even know the examples exist.

    I'm old-school - if I have a question, I check the documentation and Google. Five years ago beginners learned from YouTube tutorials. These days, people use AI - half the forum posts now start with "I asked ChatGPT first but…"

    That's the new reality. Like it or not.

  • Nobody is saying AI should make entire games for you. Other engines are integrating AI because it can genuinely help with game development - assist with complex code, automate repetitive tasks, answer engine-specific questions.

    This is especially important for new users. In GDevelop, I can tell their AI what kind of game I want to make, and it will pre-build a project, explain the next steps, and answer my silly questions.

    If I'm a C3 newbie, my options are to Google everything myself or post on the forum and wait 2 days for someone to reply.

  • You can use the body sprite as the main character object, and attach all other parts to it with hierarchy (in the layout editor).

  • You may not like it, but AI is here to stay. Those who don't use it will be left behind.

    I completely agree. I understand why everyone hate it, but protesting AI is like denying climate change - pointless. It's already here, deal with it and adapt.

  • What browser do you use to run Construct? Does your controller work on this page?

    For stick movement you need to use "compare axis" condition, or Gamepad.Axis expresssion. See this demo.