dop2000's Forum Posts

  • You can enable stepping in Bullet properties, and use "On Step" event to draw dots - this will create 5-10 more dots per tick. You can also draw lines between dots.

  • As the description says -

     Including it in your config.xml should automatically enable it:
    
    <plugin name="cordova-plugin-hide-home-indicator" spec="1.0.*" />
    

    Export the game for Cordova. Edit the config.xml file, insert that string into the same section where other plugins are. Then you can build with XCode.

  • I have it set so you can press R to reset the layout. but when that happens all the sounds and particles play at once.

    I don't have this issue, the game plays fine when I press R.

    You are using a very old version of Construct 2, you should at least upgrade to r280 or switch to C3.

  • You do not have permission to view this post

  • You can copy individual animations or sub folders.

    Oh, I didn't know that, it's even better, thanks!

  • DiegoM Is it possible to save only the animations in the selected folder, when you click "Save all animations"? Or add this option to the context menu when you right-click a folder?

    I have a huge sprite with hundreds of animations, and I only need to save one folder. Instead it saves all of them, which takes a very long time.

  • Why are you setting the value in the script? Just put that string into the variable as its default value. You won't need double quotation marks.

  • Can you just allow access for everyone? If I can't help you, other people might.

  • I forgot to add "isSolved=0" condition to the first event. You don't want the function to run again after the puzzle is solved.

  • You can do something like this

  • Two invisible sprites on each side of your object may be the easiest solution.

    You can also add two image points to the object and use "System Pick Overlapping Point" event. For example, if the image points are on sprite A and you want to check if the "right" point is overlapping sprite B:

    System: Pick SpriteB Overlapping Point (SpriteA.ImagePointX("right"), SpriteA.ImagePointY("right"))

  • There is a setting in project properties - "Viewport fit"

  • I must admit, I don't understand the problem. The dirt tilemap is on a layer above the grass tilemap, that's why dirt tiles are above the grass. What is wrong with this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Triggered events like "On start of layout" or "Object On Created" may be executed in an order different from their order in the event sheet. In your case "On created" is triggered before "On start of layout".

    The easiest solution is to add "Wait 0" action to the beginning of your "On Created" event - this means "wait till the end of tick", and will ensure that the remaining actions will run after all other events in the current tick have finished. You won't need to use signalling, which is not a good solution here.

  • Access to the file is denied