shinkan in my game is max 125 objects in whole layout
Yeah i have 20 big sprites and very large tiled backgrounds (stars)
biggest sprite have 1500 x 1500 pixels
shinkan draw calls show me many percent so its still large search field to find what cause high cpu usage (?)
Something cause very high cpu utilisation and i dont know where looking for this bug
My game have wery big layout 25k x 25k and very big tiled backgrounds but when spaceship dont moving everything is fine
I change pixel rounding only, my pleasure
fixed
Can i take a look at your capx ?
Set resolution of project to very low, next set sampling to 'point'
Yeah its the right way to easy search posted in the past topics
How to add a label to my game / pages that could position and easier to find on google?
Develop games in your browser. Powerful, performant & highly capable.
Normal mapping looks very good but how implement this 'light' to other objects? like lasers flying on top of ship should cast light
I receive weird effects trying this
Regards
Ashley well i try something before but this work only for host.
I do not know how to distinguish between a host of peer when i want create a condition, because the sprite is only one paddle
https://dl.dropboxusercontent.com/u/447 ... %20mu.capx
anyone?
I would like to be able to move the paddle to the bigger area eg to half the area of the game for each player.
What condition should I create to each player have the ability to move under axis x and y aller up to half a layout?
McKack how did you make this 'style.css' files?
McKack you have iea how use this font: http://robotofont.com/ in construct 2?
this is direct lint from step 3: http://robotofont.com/wp-content/upload ... Step-3.png
Or how make my own css files?