DeathsAprentice's Forum Posts

  • So this is the 2nd time this has happened to me while building this exact game, and the last time this happened it worked itself out and I don't know how.

    Basically my game has a turn based battle system that relies on flashing animation to change the turns back and forth and for some reason after my first attack on the creature the sprite just disappears.

    Last time I posted this no one who downloaded the file could replicate the issue and it eventually just went away but now its happening again and I'm not really able to progress on development unless I can get this to work. Any advice would be helpful!

    (to enter battle walk into green highlighted area for a few seconds)

    https://drive.google.com/file/d/1TAqgpbmLakXVgO9D37NYFVqyh_ajV_pF/view?usp=drive_link

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  • Okay, one step closer! i appreciate you showing me, and I've implemented the expression. it mostly works now, i'm only having issues with chickens newly spawned in (clicking the dark green button when you have the correct amount of money {10} spawns a chicken) no clue why that is bugging but i understand the angles better now, Thank you!

  • see, while logically that makes sense it still doesn't change the animation whatsoever. I've tried both system-between/within angles and sprite between/within angles and neither changes the animation with movement.

    I might be setting the events up wrong though, if you had a visual example it might help.

    I don't know if it would help you much to see the project I'm working on but here it is. (its a chicken farming sim)

    https://drive.google.com/file/d/1dxulHzLCFZKShi960EPf-5XfaK0sRxkD/view?usp=sharing

  • I'm trying to get an NPC to change animations depending on the direction they're walking, and while I've found a topic that mentions this same problem all of the example projects are no longer available so i cant seem to figure this out.

    The examples mention using the pathfinding angle and basing the animation off of this, and while that makes sense the pathfinding angles do not. I have it set up to show what the number is so I can figure out which animation to tie to what number but the number range doesn't translate to a simple left-right, which is all I'm trying to do.

    I just want it to point left when moving left and point right when moving right.

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  • hello, um, i cannot seem to open up the zip.file