deadeye's Forum Posts

  • Oh I have no problem with WASD... as long as there's a mouse in my other hand . Otherwise it just feels odd.

  • I just made an example, but realised there's a small change in the file format in 0.98.4, and it won't load in 0.98.3 if I upload it... beh. Still, unbounded scrolling with Start of Layout - set Zoom to 200, 200 was working just fine.

    Here's the .cap Davioware mentioned, we were doing it exactly as you described:

    http://willhostforfood.com/files3/9756073/wonky.cap

    And here's a screenshot of what it's doing in case it actually is working fine for you:

    <img src="http://i42.tinypic.com/330qn90.png">

    What's happening is:

    1. The black bars

    2. Tiled BG objects disappearing when they get near the edge of the screen

    3. The pink sprite with 8Dir on it doesn't show at all

  • Er... beaten by Ashley but I'll post anyway.

    Play with the floor/air acceleration and deceleration until you get the effect you're looking for. For instance, setting the deceleration very high (in the thousands) will stop the player instantly upon releasing the key.

    If you want it to look like you player is turning around faster than he can stop, then set the acceleration higher than the deceleration.

  • i'm not so sure a doom/wolfenstein style shooter would be very attractive to users.

    You'd be surprised, the desire for retro styled games is pretty high amongst the indie crowd, and there's a shortage of retro looking 3D games.

    Sure, ********** gamers would be turned off by it, but... they just don't get it

  • People are more likely to play things when they're online.

    ...really? I must be a weirdo then

  • Ah, you caught me. Looks like I didn't delete my post quick enough

    Anyway, yeah... I'd just assumed it was the same as the Yoyo Games site, but I guess not.

  • I think the controls are fine except I would want spacebar for jump.

    Frankly, I'd like to see standard movement controls. In other words, the arrow keys. But that's just me

  • Yeah, there's that Crazy Bump program

    As for including other means of creating normal maps, I think that would be beyond the scope of the wiki. That'd be like having information on how to draw game art on the wiki page for the Sprite object. A normal map is game content, not a Construct feature.

    If you google for info on how to make normal maps though I'm sure you'll find plenty.

  • If you want Bounded scrolling up to the edge of your level along with 2x zoom, you can do that by creating an empty buffer space around the edge of your layout. So if your window size is 640x480 you'd need an allowance of 320 pixels wide at both the left and right edges of your layout, and 240 pixels tall at the top and bottom edges. It's kind of a pain to set up that way though, so Unbounded scrolling might be the way to go.

    Or you could fake boundedness with Unbounded turned by following the player with events (instead of the Center View checkbox), and if the player is outside of the area you wish him to be followed, stop following him. That would probably be the easier solution.

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  • Wow, very slick looking

    The fighting controls are very responsive too. The only thing I can see wrong with it is if you're jumping past the zoom-in boundary for the enemy then the screen sort of "jumps" a little. But that's a minor nitpick, overall this looks really promising.

  • > Yeah, you can make your own simple lights that way, but the light object also interacts with bumpmaps and shadow casters for you automatically.

    >

    It doesn't interact with bumpmaps. You can only use the one light built in to the bumpmap shader for that.

    Oh fine then.

    Can you tell I've never actually played with the bumpmaps?

  • David said in chat that the cube thing is in the next build so you won't have to wait long

  • Yeah, you can make your own simple lights that way, but the light object also interacts with bumpmaps and shadow casters for you automatically.

  • i wish more people used construct, its much better than eg game maker but quite few people use it compared, im not really seeimg any construct games on other sites...

    Patience. Repeat the old mantra... "Construct is still in beta."

    Games will come. You will see.

  • Sorry stainsor, you done got beaten to the punch: