damjancd's Forum Posts

  • matrixreal Why is it bad? My game runs great, apart from the physics simulation which CocoonJS does better. But it's not essential.

    On Ejecta, it starts faster, runs smoother overall, with better memory management, and it makes puppies all around the world happier... I call that a win

  • matrixreal Lazyloading, not loading EVERYTHING in the project in the first start of the app on Ejecta

    Ashley That's good news Ashley, I thought I ****** up something. I'm going to use the BETA Ejecta to publish our BETA of the game, but later on I will use the final release if it's out in 2 months thanks

  • You can disable WebGL directly from CocoonJS app the mobile device itself btw.

  • Sisyphus CocoonJS has terrible performance on my project without WebGL. It's also riddled with a slow startup because Ludei insist to load everything at startup. Might work for other people though.

  • Sisyphus WebGL is supported on Safari Chrome Firefox

    , thanks for the idea, but it doesn't work in Ejecta unfortunately. I don't think that Construct 2 can tag a project to be exported as nonwebgl in Ejecta.

  • Just to confirm with someone knowledgeable...

    Stable Ejecta release doesn't support lazyloading on testing or export, but the newest unstable build of ejecta (post 1.5) does right?

  • Problem Description

    when importing a sub 0.2 second .wav (this might vary a bit), and when C2 converts it into m4a format for Ejecta and ipads and safari, it cuts out the beginning of the sound, or inserts just silence.

    Steps to Reproduce Bug

    • Get a sub 0.1 second audio wav
    • import into C2
    • Open with Ejecta or in Safari

    Observed Result

    No sound, or muffled sound

    Expected Result

    There to be a sound.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • iOS on Ejecta (YES)

    Operating System and Service Pack

    Windows7 with parallels and OSX newest

    Construct 2 Version ID

    Release 175

  • I've got a spectre over me, and it's haunting me, and cursing my fingers

    Ejecta doesn't support textbox unfortunately. So I can't use this.

    But I learned something today! Thanks everyone

  • Allright, this has the potential to soothe all my pains or completely remove them. I will experiment with this. Thank you guys!

  • klkitchens unfortunately there is no transparent background on the textbox I can't integrate it into the game

  • klkitchens Wait wait wait please. Are you saying you made a user scrollable area which scrolls down virtually through a LOT of text, while the textbox is smaller than the display size?

    Is it possible to make this textbox uninteractible, except for the scrolling?

    This will solve a MASSIVE problem for me if so. Not only me

  • How did you manage to do this?

    Did you do it all in C2?

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  • Lordshiva1948 Not sure how this relates to anything BTW you've shared "I am blown to bits" example...

  • LittleStain Thank you man, going to experiment with this and see what I come up with.

    Lordshiva1948 Thanks for the example

  • LittleStain I read the short description in the manual about that but i can't wrap my head around how that would work. Could you help me out with a short explanation?