cesisco's Forum Posts

  • cesisco That is pretty damn awesome! Any way to add slopes, jump throughs and moving platforms using that method? Or would you use the auto tile to make the base, then add the extras the traditional way?

    cesisco That is pretty damn awesome! Any way to add slopes, jump throughs and moving platforms using that method? Or would you use the auto tile to make the base, then add the extras the traditional way?

    BluePhaze, you can do it both ways, what i do is,i place my terrain(just 1 square sprite) in C2 editor(not in runtime like in the example)and then the bitwise method checks each neighbour and apply the right texture for each sprite.You can have multiple types of terrains)rocks, grass, snow, underground, etc).

    The other elements you can place them randomly(like the trees and flowers in the example)or manually,depending on how much control you need in the level design.I think this method is so much faster than placing everything manually.

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  • BluePhaze, i am doing some tests with the bitwise method to autotile, and once we know how to draw the tiles(i am using 16 sprites to cover all positions) and their positions to use the bitwise method, you can achieve great and very organic results.

    And by the way i use Drawplus, a very underated vector software

    I am thinking in making a tutorial if someone is interested

    bitwise autotile

  • Bob1 hi, i'm making 2 platformers, this and "ZED-3600".I'll post screenshots of this later.

    If you are interested, this example use the bitwise method to autotile , that is very straightforward, the hard part of the process is the design of the terrain sprites in order to achieve a fliud and organic feel.

    bitwise autotile method

  • I have been a musician and composer for over 20 years, and i have to say that your music is amazing <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Hi, someone already tried the Cellular automata approach to create random levels in C2?I found a few threads in the Construct classic forum but not in C2 forums.

    tks

  • Hi i'm working in a Platformer, and i built an autotile system with random trees and flowers, etc(i will add other graphical assets) just to speed up the level design process.I am triyng to generate random levels with the cellular automata system, but with no success.

    2dAutotile

  • Hi thanks. To put your game in Chrome store just follow this tutorialChrome store tutorial it's very straightforward.

    And the link to game in Chrome Store SBTB:The Eraser

  • Very nice indeed!

  • ,thanks a lot!The game is now in Chrome store as well.

  • Hi those events are correct, they should work, but without see the rest of the events is hard to know what's's wrong

  • Nice game Cesisco. Very polish.

    And you also did the music ? Great job. :)

    Thanks KaMiZoTo!Yes i am music producer/composer for about 20 years, but in my games i only take 3 or 4 hours to make all the sounds/music, because there are so much to do when you are in charge of everything.But if someone needs, i am open to work as a composer only, and in that case the soundtracks will be much much better than these of my own games. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • thehen Hi,thanks!For now i don't have Windows 8 or a Windows device tablet/phone, but i would love to develop to Windows 8 for sure.The game uses a lot of Physics but it runs pretty well on my iPad2(even in the safari browser), i wonder if Windows tablets handles this with similar performance.

    By the way your game looks amazing, when i saw the graphics, suddenly all i wanted to do was eat melons <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hi guys, just to say that the game is on Chrome store , i just added a few WebGl effects.tks

    SBTB:The Eraser Chrome store

  • Just to say i would love to see this implemented too.(update audio file)

  • kkmultes hi, i made the same mistake(well it is not a mistake... is a developer choice that will have impact in the game performance)in my older games in c2, by making huge backgrounds.

    Now i use tiled backgrounds for everything that is only visual, take a look at my game"zed-3600"(wip), all the graphics assets in the game doesn't reach 2 mb(they are mainly black), and i have more assets than you see in this video.For instance the sky is a tile with 8 pix width.

    [TUBE]http://youtu.be/L_VDlTGTffg[/TUBE]

    Gameplay mechanics HD

    [TUBE]http://youtu.be/3Gs5mBv3wpk[/TUBE]

    Gameplay introduction HD