Well, i'm making a sidescrolling shooter, with "big" pictures, i m not using a tiled background repeatedly, the levels are designed entirely in pictures of 2048 x 1080(2mb each) put side by side. and the animations are big as well.
the game will be heavy this way? i m already "experiencing" some slowdowns during my tests, the slowdowns may be because of that?
or is more like to be, bacause of my poor eventsheet management, when you don't know the proper way to do things, and you endup making lots of longways to do simple things?
i m planning to play the game only on desktop, my config for the test is a phenom ii x4 965 with 4gb ddr3 and a amd hd 6870 1gb