Burvey's Forum Posts

  • I've never worked with destroying tilemap tiles, but if you know how many bricks are in the level, can't you just add to a variable or something each time a tile is destroyed until you reach the total number of bricks?

  • You should start by browsing these links. scirra.com/search.aspx

  • My personal recommendation is to spend the extra $ and save yourself the hassle of steam. It's worth it in the long run IMO.

  • media

    I really like that concept. The graphics are great too. The only thing I didn't like is the "white" animation while jumping. I'm looking forward to playing this!

  • You can already do this. Just import the TMX file from Tiled. Each layer will become a separate tilemap when you import them. Once you have the layers imported, just add the solid behavior to the collision layer.

  • Yep, families are the way to go. But they are only available in the paid version.

  • You need to upload it to a server. Because of security issues, you can't open it locally.

  • Isn't that what families are for? Maybe I'm misunderstanding exactly what you need.

  • You need to use floor(random(1,4)

    This will choose the number 1, 2 or 3 like you want. If you don't use floor then you will get back decimals like 1.2333452 which is why your Tone = 1 would never (well almost never) be true.

    Also, you need to add the condition "Trigger once while true" to your audio triggers (and Start trigger as well, in your case), or else the audio will start to play a new instance every tick rather then just once.

  • notnsane The feature was added to a beta version of construct a few releases ago, and then removed because it wasn't really helping like people thought it would. I'm sure if you really need it someone on here still has a copy of the beta and would probably send it to you.

  • I would do it with animations in the same way as a hero with a thrusting sword. Make an event where when the tongue collides with the enemy the forward animation stops and reverses so the tongue goes back into the mouth.

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  • Do you want the tongue to come out of the mouth, like a boomerang projectile, or does the tongue stay connected to the hero and just get longer until it his the enemy?

  • I can't replicate your problem. I deleted your instance variables and the collisions seem to be working fine. In any event, it looks like you have it working now.

  • Ah, yes, that will do it. :)

  • You can still post links, just not hyperlinks. Try it without the http in the front.