This is what i got:
each body part is set to have collide damage when it hits the ground at a certain speed it works fine but im finding myself having to re-do the whole process everytime i add a new item to the level.
Is there no way to just have it so when the player collides with anything it does damage rather than just "player collide with ground = damage" "player collide with rock = damage" "player collide with plank = damage"
i would like:
"player collide with anything 500 overall velocity = damage"
sorry for rambling but its hard to get your point across with this program lol.