Burvey's Forum Posts

  • TheWyrm that's exactly what I was thinking but after watching the video I don't think that's the case.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The video looks really cool. It's just too hard to know without a capx really. Try changing your downscaling to medium, that might help.

  • How many objects do you have on the screen? Are the using effects, behaviors etc? It's hard to tell without a capx.

  • The cabinet is killer.

  • Just a tip for the people who are getting artifacts in their images. As a workaround until that's fixed, you can make a background that covers the entire canvas using the flat square and send it to the back. Then use the same flat square objects in the same background color to cover up the artifacts (it's helpful to use the smallest size grid for this). If you want a transparent background then use an outlandish color and remove the color from alpha using photoshop or gimp or whatever.

  • It's not that I didn't like the movement concept, I did like it. I just don't think it's been tweaked enough. It takes way too long to turn around for example and if you are standing still it takes a while before you're able to jump, which means almost certain death if you are between a wall and a pit.

    blackhornet I thought the same thing about the head falling off until I noticed the idle animation with the player juggling his own head between his shoulders. Then I figured it must just be a silly animation style.

  • I'm not sure that I understand exactly what you want but have you looked into the Pin behavior?

  • I like the idea of the game, but I don't like the unresponsiveness when you try to turn around or take the first step forward. Also the thing where you can't jump and move in a direction when next to a wall I don't care for. I know those things are built into the game on purpose but to me it's just too annoying. I didn't finish the level because of them. I like the graphics and the music a lot, but it takes way too long to load for what it is imo.

  • 1. Yes you need collisions to be enabled (but you don't need the every tick condition).

    2. If you want to disable conditions then make an else statement or something which disables them when the object isn't in view, otherwise it will not switch back on its own.

    EDIT: Curse my slow typing fingers!!!

  • I haven't decided if I want to make this into a completed game yet or not, but I put this together this with StuffGen.

    [attachment=1:orbehlxt][/attachment:orbehlxt]

    [attachment=0:orbehlxt][/attachment:orbehlxt]

  • Try switching from linear to point sampling in your project properties.

  • The entire process takes 5-10 seconds.

  • Make a copy of your capx file. Then rename the file from whatever.capx to whatever.zip Unzip the file and you'll find your images. However, keep in mind that when you export your completed project those images will all be optimized by construct 2. (It's usually recommended that you don't optimize them yourself as it's an unnecessary step but of course it's up to you in the end)

  • TiAm LOL I'll let you come up with that one!

    In the mean time, here's a robot character that I sketched out in the mid 90's (and yes, it actually DID look almost exactly like this on paper lol).

    [attachment=0:pc303b0a][/attachment:pc303b0a]

    Somebody I don't blame you, I would probably do the same thing!

  • The USS StuffGen

    [attachment=0:2q04vnyp][/attachment:2q04vnyp]