bscarl88's Forum Posts

  • So I've been working on an infinite level generator, and it works like this:

    There are spawner objects all around the player. If they are active, they spawn the tiles as you run. They become active under 2 conditions

    Condition 1: If the spawner is not currently overlapping an existing tile

    Condition 2: If the player is running in the direction of the spawner. So the right spawners are only active when the player is moving right, bottom are only active when player is falling, etc.

    This leaves 1 big problem, the tiles look a little odd when they are placed like 4 pixels above the one next to it, or 25 pixels apart, making the player think they can squeeze between the gaps. It's on the Level 2 Sheet, events 16-43 in a group called NewGen

    https://www.dropbox.com/sh/xh39yofyqj4f ... rator.capx

    Thanks! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • thanks guys! It's nearly done, just need to decide on the theme (Thinking star wars like) and replace the art)

  • Here's a little game I made, it's meant to be played on a phone/tablet. Just press and hold anywhere on the screen to initiate the invisible joystick, and move your thumb for control over the sword. Deflect projectile and kill off enemies. All the art is just whatever I could get a hold of.

    Feedback, suggestions on overall mechanics or ideas? Thanks! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://dl.dropboxusercontent.com/u/104 ... index.html

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  • need this

  • ah, i guess i could do a mix of : is character moving & compare speed > 0.

    I just set it set my variable to true of any of the move left/right buttons are held down

  • seems like it should be simple, but I can't figure it out. The only way i can think of is to check if the direct controls for left/right are being pressed, but that's not consistent with how we have the check for jumping or falling programmed.

  • Thanks guys! Hey Cow, good to see you again :)   That's something we've heard about too, I guess we'll have to fix it up!

  • Hey Everyone, sorry for posting again, but we really need some feedback. We aren't sure if the game is too hard, or the menus are too confusing. A lot of time and money has been put in and we are very excited to bring it to the players, but we need to know what the players would like to see. You name it, we'll bring it to you :)

  • It�s finally the time that you�ve all been waiting for! THE BETA IS HERE! The BETA has enhanced upon all previous entries in the following ways:

      Added two more playable levels, with their own set of obstacles. Improved graphics for all Characters, tiles, and many more Added Gameplay boosts that can be purchased in order to escape easier (But you�ll still die anyways) Added sound/music Added level and player effects Revamped the Level/Character select menu Added a couple easter eggs (Hint: Collect enough survivors in a round, but only on certain levels) Overall gameplay tweaks Tons of bugs crushed Tweaked difficulty of some levels Improved stability

    All that being said, the game is nearing completion, but it�s still not there yet. We want to hear what you guys have to say. What do you think we could do to improve gameplay, mechanics, and overall fun? Please take our survey here (Or click the survey button on the main menu in the game) and respond to this post or send us an email at: oobentertainmentppz@gmail.com

    Things still to come:

    More Sound

    Changing scoring style to incorporate coins and survivors into high score

    Player Suggestions depending on feedback and survey results (BECAUSE WE LISTEN TO THE PLAYERS!)

    Please remember to provide feedback VIA survey, email, or response.Click HERE to play the BETA!!!

  • correct to K1kkoz90. And if any other sprites are still left behind that do move, use set object time scale on them

  • Also PMed you

  • wow these are awesome! I currently have music for my game, but I'll definitely be contacting you in the future.

  • thanks! :) also one more question...

    We import .WAV files, but once they are converted, do we need to keep them? they raise the download size a lot

  • Is there a way to loop the music back to a certain point in the song? Kind of like how you can do it for animations? I want to be able to play the beginning of a song only once, and have the song loop back to part 2 after it finishes instead of repeating

  • I have a moga, and bought it hoping that I could use it to design games on C2. Alas it doesn't seem possible yet :(