betherington's Forum Posts

  • 8 posts
  • Thanks for all of the help.

    I can't remove the addon as it is forced on at work.

    Im not sure why I was setting the bool at the start of the layout. I have removed this and changed the initial value.

    I have now changed to deactivating the group at the start, which works much better and means I don't need to add waits into my code.

    Thanks again :)

  • I have now managed to get it to work. Turns out I needed to add a wait command in the following code:

    Now I just need to figure out how to make them spawn one at a time. I have a for loop at the moment, which is spawning them all on top of one another. I also need to get the next wave to spawn, should just need to make a function for this one though.

  • Hello. I'm sorry for getting into your question a bit.

    I noticed in this guy's video that he has some kind of plugin for Construct3. Does anyone know what he does?

    My search on the photo didn't give me anything.

    The image you posted is Grammarly. It's used for spelling and grammar correction.

  • Like this?:

  • Here is how im populating the array.

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  • I used the Debugger, and I can see that information has been loaded into the array.

    I set a text box as one of the cells in the Array to see if I could get the value to show. It came back with the value 0, it shouldn't be that. Am I using the wrong expression here?

  • I can add. When it comes to using the Event sheet, it doesn't seem to know the array exists. I have looked at the documentation and have the JSON and AJAX but still cant make it work.

  • Im trying to create a spawning system for a Tower Defence game. I was looking at the following tutorial: youtu.be/wB8mIAHf4E0. At 2:45 they use the Event sheet to look at the array to see the amount of that enemy type to spawn.

    This does not seem to work for my game. The Event sheet does not seem to have any reference to the array.

    I have also tried looking at the following documentation, but found that this does not work either:

    construct.net/en/make-games/manuals/construct-3/plugin-reference/json

    Am I missing something, like a setting? If anyone has a better way of doing this, that would be super helpful.

  • 8 posts