beardedeagle's Forum Posts

  • So I guess I figured something out:

    [attachment=0:2x67dyay][/attachment:2x67dyay]

    This seems to work, but I wonder why the extra logic for the enemy? Seems a bit odd, unless I am completely missing something.

  • I must be oxygen deprived or drunk. I have a player and a enemy that basically are duplicates of eachother in every way (except the name of course). The following works for the player:

    [attachment=1:1nv2wk1z][/attachment:1nv2wk1z]

    But doesn't work for the enemy player:

    [attachment=0:1nv2wk1z][/attachment:1nv2wk1z]

    They have the same animations, sizes, origins, image points, and even animations. I cannot figure out why this is working for the player but not for the enemy. Any hints?

  • Downloading it now. Thank you very much!

  • Looks legit and there are aspects in yours that I was/am going to tie into my game that I have not yet. Thanks for sharing (you know, when you do share it that is).

  • rezagamertag lol. Well I guess I will get at it. Assuming there will be a lot of math, los, pathfinding, and platform behaviors.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I guess I should have asked this before I started my project. So I have looked through the tutorials and there are some great examples on setting up basic AI, pathfinding, and line of sight, but nothing quite like what I am trying to accomplish. I guess my question is, with a vanilla construct 2 personal install, is it possible to create an AI similar to what you would find in Medabots AX or Smash Bro's.

    Medabots AX example:

    Subscribe to Construct videos now

    Smash Bro's example:

    Subscribe to Construct videos now

    I guess if not then I have a pretty solid system for a normal platformer, so there is that. Also I looked to see if anyone had created a plugin for a decent AI but turned up nothing. Thoughts anyone?

  • Word of mouth helps as well. Get your friends to play and promote it as well.

  • Well there are several ways. One is social media. Make a facebook page for it, twitter about it, google+ so forth. Show gameplay on youtube. Make a website.

    There are sites dedicated to promoting indie games, not to mention hitting up the android forums to promote your game. Ashley made a great tutorial for this found here:

    https://www.scirra.com/tutorials/74/pub ... uct-2-game

  • Awesome. So far I have been using yahoo's smush.it tool but this should work better.

  • I have noticed this intermittently as well

  • Awesome! Thank you very much!

  • You do not have permission to view this post

  • I suck at art so I figured pixel art was a good place to start. Picked up Aseprite(http://www.aseprite.org/) and have been practicing by duplicating pixel art I find online.

  • Wow. Why didn't I think of that. I had the conditions right but I had move to for the action. Thanks. i will give that a go.

  • I apologize for the lack of information, that is my bad. What I mean is something similar to the floor slide present in Megaman games. So as you put it, —, to allow the player to be able to slide across the ground for example under low hanging barriers.