I have already moved on to other alternatives for my game making hobbies. They cost much less, and are more feature rich. They do not include the event system
You can use whichever tool you like, but Construct is aimed at non-coders. So if you're intending to code, it's probably not the right tool for you.
[quote:3h53zzqb]The construct brand is heavily regarded as a hobby tool because it lacks strongly perceived features that are vital.
We are a small company with limited resources. Lots of people are pointing out the things that are missing, or that they perceive as needing improvement.
The main reason we haven't addressed all those things already is because we can't. There are only so many of us and so many hours in a working day.
I can't quite get my head round how many people have an approach like "X, Y and Z are missing, and they should also charge less". Naturally customers will always want more for less, that's just how business works. But trying to both sustain the business, maintain the products for thousands of existing users, and address all these major areas that people want to see worked on, with a small team solely funded by the acquisition of new users, is pretty much impossible. This is the main reason I find this frustrating: to me these feel like impossible demands, everyone insisting we should do a whole range of improvements, while simultaneously arguing for less sustainable business models.
I don't expect anyone to change their mind over this, but I think it's an undervalued point: if you want to see these big changes to the product, we're going to need a way to scale up. And some of the different models and revenue ideas thrown around here could well force us to scale down instead, making these features everyone wants a more distant prospect. You can't have it all: there has to be a tradeoff somewhere.
[quote:3h53zzqb]Lashing out against these feature requests and ideas, is directly lowing your product's perception and potential income.
At no point have I meant to lash out against anyone, although I will admit this has been frustrating at times. I apologise if I have at any point come across as lashing out.
[quote:3h53zzqb]I fail to understand why you are not acknowledging that this is a lockout on the project.
My main objection is trying to make it sound like you are completely locked out and all your artwork and media is "held hostage" until you pay again. That's not the case. I think this is a really important point: if your subscription expires and you decide to go with another tool, you can. You're not locked out and prevented from doing that until you pay again. So I don't like the term "lockout", unless it's qualified like "editing lock".
[quote:3h53zzqb]Now you are asking that we just trust you, because you are going to bring all kinds of great new features.
...
So please -- essentially, PRE-ORDER our product -- we will deliver - we promise.
No, don't buy the product - or any product - based on promises. We sell the product based on what is available now, and you should only buy it because it has features that you need right now. We only talk about future plans because lots of people want to know them. I would not recommend anyone makes a purchase decision based on future plans: there is too much uncertainty around if, when or how it will work.
This is easy advice to give because I think both C2 and C3 have a great set of features already.
[quote:3h53zzqb]3D? I mean really?
OK, I should have said 2.5D. Like Construct Classic's Z elevation, 3D box object, that kind of thing.
[quote:3h53zzqb]It seems to me a more stable income would be expanding your customer base -- not extorting the current base for rent.
Again, I object to the term "extorting". This is not extortion. It's a product for sale. You don't have to buy it if you don't like it. It's as simple as that.