Would It be possible to have an option in export for C2/C3 to manually set a target sprite map size? That way we could have a little bit more control and reducing number of sprite maps, and swapping/draws?
It already uses the biggest widely supported maximum texture size at 2048x2048 (therefore minimising draw calls), with the exception to use smaller sheets where it would save memory (also a big concern). Any option to change this would only be able to set a smaller limit, increasing the draw calls as it has to swap textures more frequently.
[quote:35t4rkq0]So would you recommend me trying to bundle most/all of my artwork into the same sprite in C2 for now, or sprite maps as that seems to be the only thing I could do so far to control it somewhat?
I would recommend you ignore the problem because most of the time it doesn't matter.