Ashley's Forum Posts

  • It needs a server-side change which I think hasn't happened yet, I'll try to sort this out soon.

  • It's planned but may take a few months to make it available - payment systems are very complex to set up and integrate. In the mean time we support Stripe.

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  • Right now you have to export and publish the game to run it on iOS. We're looking in to other options to make this more convenient.

  • Here are the plugins that were installed from the build service config.xml

    Installing "cordova-custom-config" for android

    Installing "cordova-plugin-file" for android

    Installing "cordova-plugin-compat" for android

    Installing "cordova-plugin-httpd" for android

    Installing "org.apache.cordova.inappbrowser" for android

    Installing "cordova-plugin-statusbar" for android

    Installing "cordova-plugin-wkwebview-engine" for android

    Can you narrow down precisely which plugin is causing the choppiness?

  • Hmm, it looks OK ish (quite a long list of driver workarounds though), can you paste the information from C3's platform info dialog? (Menu -> About -> Platform Information)

    It might also be worth installing and system/OS updates available.

  • I have performance problems too. I exported C2 project using crosswalk and got FPS around 60. Same project using C3 export got fps in the 50s and stuttered a lot.

    C2 and C3's runtimes are nearly identical, so this is odd. I'd suspect it's random variation or the test mechanism more than Construct.

  • Closing, please see the bug report guidelines otherwise we cannot help you. We require all that information to actually be able to do anything about the problem you report.

  • What does it say if you visit chrome://gpu on the device? Usually driver blacklisting is the cause of any performance problems.

  • What does it say if you visit chrome://gpu?

    For the record, we had even worse graphics driver related problems with C2 - the driver crashing on creating a new project has been an on-going problem, so this kind of issue in the browser is no surprise, and seems actually less severe.

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    We deleted the old bugs forum since it's no longer in use. The short version is just: go here to report bugs now https://github.com/Scirra/Construct-3-bugs

  • Sorry for the delay getting this working, it turns out https:// -> http://localhost is difficult to set up due to a series of security restrictions in place. It works on my machine because the dev verison of C3 also runs on http://localhost, but the fact editor.construct.net runs on https causes loading from http://localhost to break.

    I think the best solution is to also add support for secure localhost (i.e. https://localhost) and use a self-signed certificate there. That should then stop the browser blocking the load. There should be something in place for the next release (r34) assuming there aren't any other security hurdles.

  • Hmm... the problem is C3 now searches in more places like descriptions as well. So when you type "tr" you match the description for compare two values: "Compare two arbitrary values". Similarly typing "co" matches 'is between angles' due to "Compare if an angle is between two angles".

    I thought this would be a useful feature but it does seem to make it harder to pick obvious matches. I suppose it should by default highlight one with a match in the name itself and only match in the description if nothing matches in the name. I think you can file a bug for that.

  • This has been done to death already - see here (239 replies, thread open for 2-3 weeks), here (194 replies, thread open for over 3 months), here (198 replies, thread open for ~2 weeks), here (210 replies, thread still open), here (132 replies, thread still open), here (161 replies, thread still open), here (95 replies, thread still open), and here (220 replies, open for ~1 week). This is nearly 1500 posts of discussion already, not including other threads. In some cases the threads became borderline personally offensive towards Scirra staff or other users, which is usually the main reason a thread is locked. Despite all this some people accuse us of shutting down discussion. Rather than feed that perception I'll leave this thread open as long as I can bear, but as you can see this has really been gone over in every facet in fine deal over and over again.

  • jseppala2 - we did some maintenance today, it was a one-off, usually reliability is better. If you run the server yourself reliability is entirely up to you - if you need a few hours to move the server to a new machine, it'll still go offline like it did for us.

  • Sorry, just doing some maintenance work and it took a while to sort out a DNS update. It should be working fine now.