Ashley's Forum Posts

  • There's no API for that yet. What do you need it for?

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  • Please file a bug report following all the guidelines, or there's nothing we can do to help.

  • We've always wanted to do this, we've just never had the resources to. We're a small team, and there's always other work to be done - everything from developing other new services to maintaining payment systems to working on internal tools, etc. etc. I really would love to just click my fingers and have it done but sadly life is more complicated than that. Our focus for this year is to start migrating everything on scirra.com over to construct.net which is a huge project and will probably tie us up for quite a while. As I said we still want to do an official plugin database, but I wouldn't hold your breath.

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  • If Construct 3 saves over a .capx file and doesn't change the name, it's a bug, please file an issue for it.

  • It's already possible - use the NW.js export option.

    We'll be providing a plugin for further integrating Steam in the new year.

  • It might be due to the TV safe area.

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  • It's working correctly. When changing animation frames, the sprite changes size automatically to scale to the next frame. For example if you switch from a 100x100 frame to a 200x200 frame, the sprite becomes twice as big so it looks correct. In other words, when changing between animation frames, the sprite size is scaled by the scale factor of the two animation frames.

    When you set the object to 64x64 it hasn't changed frame yet. Then it changes frame and the Sprite plugin notices it's going from an animation frame about 100x100 to 250x250. This is about 2.5 times bigger. This scale is applied to the object (currently sized 64x64) and it ends up with the final size around ~160x160.

  • Closing as not a bug. From the manual entry:

    [quote:1039lf23]On timer

    Triggers either regularly, or once off, after a timer that was started with the same tag has reached its duration. NOTE: this trigger can fire with multiple instances picked, if their timers all reach their time in the same tick. This can sometimes work unexpectedly if the actions expect there to be just one instance picked. The workaround is to add a For each condition after this trigger to ensure the actions run once per instance.

  • Can't reproduce, works for me in Chrome. I'd guess this is a graphics driver bug.

  • It should happen automatically. See the messages in the browser console for details, and the Browser object has some triggers for the state.

  • Mobile web browsers actually prevent any audio playback until the first touch. After that sound can play at any time, but music is still limited to only being started in touches. There is no workaround in the browser, it's a limitation to stop websites annoying you with sound. If you build an APK, it doesn't have the restriction.

  • You just need to reload the page and it will use the new version. The first load after an update detects the update, but loads the old version; the second reload starts using the new version.

  • Construct 3 should be compatible with C2 projects. Can you share a project file showing the difference?