OK, the form you should use is this:
inst.GetRuntime().SetSuspended(true);
I've added it to the documentation.
Don't use the other version, it uses undocumented features.
Browsers don't let pages randomly close themselves to prevent irritating the user. You can only close it if it was a popup window or the window was otherwise created by another script.
Develop games in your browser. Powerful, performant & highly capable.
Added "On context change cancelled" for next release (looks like it's handled as an error with code "USER_INPUT"; hopefully they don't change that), and a property on the Instant Games plugin for the navigation menu option.
It's covered in the original post.
The desktop build has virtually identical features to accessing editor.construct.net in the browser. The list of features only available in the desktop build is only the following:
For my next plugins. The first plugin convert the image from the sprite to base64 string.
And why do you need to do that? base64 strings are less efficient than blobs.
You're using undocumented methods that could be changed or removed at any time. Why do you want to do this? It's not exposed because there doesn't seem to be any good reason to do so.
The manual section on safe mode also covers this.
The blob is lazy loaded depending on various aspects of the export option, runtime settings, and memory management. What do you need it for exactly? There might be other methods that cover it.
Why do you need it? You can get the raw value and implement your own deadzone.
Closing, please see the bug report guidelines. You should provide your project and the specific TMX you are importing.
Closing as not a bug. Please post in the other forums for general help.
I'm afraid we cannot provide support for any third-party addons. If there is an issue with a third-party addon, or otherwise with Cocoon's service, please report it to them.
Closing as not a bug.
Closing, please see the bug report guidelines.