Ashley's Forum Posts

  • It works, but you and all your end users require Python to be installed, which isn't necessary - when it's fixed, it should work anywhere.

  • Nice effect! You might want to try figuring out a way to use less than 15,000 particles though...

  • Brilliant One thing though - the moving platform at the top of the first ladders doesn't seem to move - it goes like one pixel every 5 seconds or something. I had to wait ages before I could clear the jump.

  • You're not on the userlist yet, did you log in to the wiki so it would add you to the user list?

  • Eevrything should still be documented. It's easy for us to assume something is self explanatory, but many of us are experienced in using Construct, and don't see something from a beginner's perspective. Also, all plugins definitely should be documented, because some people don't even know what the purpose of some plugins is.

  • Without installing extra codecs, you can't use 'Play Music' to play OGGs, only the channel actions can load OGGs. See XAudio2 supported file formats.

  • Thanks, you both should be cleared for editing now!

  • Did you try it? You can play resources with the XAudio2 object as well as files.

  • Set the text to global('Gold').

    Resources bar: parts of it are not yet implemented. Hopefully it'll all be done by 1.0.

  • By 'Physics: hotspots considered', it means if the hotspot is not the middle, the collisions are still aligned with the sprite image. Previously, it required the hot spot to be in the middle, and if you moved it, it meant collisions were no longer aligned with the sprite.

  • Yes, but you would need to modify both. If you want to add functionality to the platform behavior, you should suggest your changes or offer to directly modify the platform behavior. There is no need to fragment functionality across behaviors.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeahhh quicksave/load is completely broken

    It's working fine here. Have you put a .cap on the tracker etc?

  • If you weren't aware, we're writing the official Construct documentation on the Wiki. If you would like to contribute, please read Editing the Wiki.

    Right now the biggest problem with Construct is the documentation. A lot of new people have turned up recently (which is great!) but there's very little official documentation for them to go on, so it's not surprising a lot of people run in to difficulties. It's also critical this is done before 1.0, which is coming up nearer every build.

    I'm steadily writing up parts of the documentation but it is very time consuming. The following articles need some tender care:

    Object list - see XAudio2 for ideal plugin documentation

    Complete documentation of the Interface and related pages; especially List of Dialogs

    See also: Wanted Pages

    I'm basically now going to concentrate on finishing the documentation, but it's a lot of work for me alone! If you know anything about any of the subjects that need writing about, please - do make a start - even if it's just a few sentences. It will help MASSIVELY if other people get involved as well.

    Personally I think this is so important for the project I'm stopping work on Construct to get this done. That means at best, minimal bug fixes and coding. I won't be back to coding 100% until I'm satisfied with the state of our documentation. That means you can help - the next builds will obviously come up faster and have more in them if we can get the documentation done ASAP. So please - do make edits to the Wiki. And thanks to everyone who contributes!

    Remember - if you want to help - read Editing the Wiki!

  • The 'Trigger once' means it won't run the event again if it suddenly becomes true for two objects, instead of one. It just still counts as 'true' overall and won't re-trigger. Use a private variable to mark an object as fading (eg. set 'Is Fading' to 1), and change the event to say:

    + Health < 0

    + Is fading = 0

    -> Start fade

    -> Set Is fading to 1

    ...etc.

  • Are you using resources or loading from files?

    Did you say load from file "C:\Documents and Settings\Stuart\My Documents\My Code\Construct\something.ogg" (in which case it will always look for it there no matter where you move it), or just "something.ogg" (in which case it could look anywhere), or AppPath & "something.ogg" (in which case it looks in the same directory as your app even when its moved)?