Ashley's Forum Posts

  • I'm not a big fan of subforums. I think they hide their contents too well, I'd guess top level forums get a lot more viewage.

  • I've started a new topic about a forum reorg here.

    Since this thread has evolved offtopic and there's a new thread to carry it on, I'm going to lock this one. Let's take the discussion to the new thread

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  • There's been talk of reorganising the forum so I thought I'd put a separate thread here.

    I don't want to sub-divide forums such as splitting 'Your Creations' in to 'Work in progress' vs. 'Completed creations', because I don't see any point until the forum is literally bursting at the seams, and none are just yet. But this might make things a little simpler and more straightforward. Here's the new organisation I propose:

    Construct forums

    Help & Support using Construct (previously Help / Tech Support, moved to top)

    Construct Discussion

    Remove 'Feature Requests' - move all posts in to Construct Discussion which will contain combined feature requests, announcements, plans, polls, etc)

    Your Tutorials & Example files

    Remove 'Uploads' - despite the description, bug report files should actually be put on the tracker, so the real purpose of this is examples/guides/nice effects/tech demos etc that people find interesting - this can all go in 'Your Tutorials & Example files', propose all posts be moved there as well

    Completed Addons (currently subforum to Uploads, make top level forum)

    ---- Work in progress addons (subforum)

    General

    Your Creations (OK as it is IMO)

    Open Topic

    Developers

    Construct Engineering

    I think this will make things less confusing. Sound like a good plan?

  • Note gmerriment that you replied to a thread nearly a year old which has bumped it.

    As Davioware said we plan Construct 2 to use OpenGL, but we don't currently have any plans to port the editor to any platform other than Windows. Runtimes are easier to port, porting a complex GUI app is much harder.

  • If anything, I'm looking to remove as many forums as possible. For example I recently switched the Announcements forum to a simple link to the Twitter feed, because as a forum it was never updated, and the Twitter has better and more regular information on it.

    I don't want to add any forums unless it's obvious one is necessary - I don't think it's obvious, yet, that a 'completed creations' section is necessary. People seem to be doing OK with the Your Creations forum as it is now.

    I was actually thinking about merging 'Feature Requests' in to 'Construct Discussion' - there's no clear difference between them IMO. What's Construct Discussion for if not feature requests, tutorials or uploads? I'd rather have feature requests discussed in Construct Discussion and have fewer forums. What do you think? It's kind of ambiguous having them separate like this, they're two forums about the same thing really IMO. Plus, we're not focusing on new features right now, just stabilisation.

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  • Ooh, is this affecting many people? I didn't realise it didn't come with XP by default...

  • Because the URLs usually fit anyway! Why should I take the extra step to shorten it if it fits?

  • What antivirus software are you using? You might want to reinstall it or send them a false positive report, because there have not been any other reports of this.

  • Twitter has really freaking annoyed me lately, so I came here to rant about it. It was working nicely as a simple place to paste links as a replacement for writing longer news updates. Then shortly after I put a forum link to the Twitter feed to replace the announcements forum, I found it was breaking all the links for users not logged in!

    Here's a link I posted to the 0.99.96 build thread on Twitter:

    http://www.scirra.com/forum/viewtopic.php?f=2&t=7533

    If you're logged in, it displays correctly. If you're not logged in (a guest) you get this link instead:

    http://www.scirra.com/forum/viewtopic.php?f=2&t=7533

    See the & turned in to & and the link no longer works - anyone remotely familiar with the very basics of HTML knows that's an escape code for &. Twitter are processing their escape codes wrong. This is an embarrassingly amateurish mistake which suggests somebody there really hasn't a clue what they're doing.

    Then I read Twitter is valued at $1.5bn, and I can't paste a link to the forum on Twitter.

    The world is crazy. I don't want to set up another feed; I'll work around it with URL shorteners for now, their support isn't responding.

    </rant>

  • Today is the 3rd birthday of Construct! We released the first public, open source version 0.8 on 27th October 2007. We've come on a long way

    Fun stats:

    64 total separate releases (about 1.7 releases a month)

    236,667 total downloads to date at time of writing

    2.8 TB total bandwidth of downloads

    Construct 0.8 was downloaded 54 times in its first month of release

    We're not going anywhere just yet so here's to another 3 birthdays

    Also, Davo made a picture of a slightly weird looking halloween cake to celebrate, help yourself to a slice :

    <img src="http://www.scirra.com/images/construct3rdbday.png">

  • Sorry for the delay - added you.

  • I've heard Python is a good starter language. It's clean and has some nice and intuitive features.

  • Tulamide - thanks for the image! Demonstrates the problem very well.

    Just to clarify, some textures can be split up to save VRAM in rare circumstances - if you have a 32x4096 image, for example, some graphics cards might place that on a 4096x4096 surface in memory, wasting a large amount of VRAM. In that case, splitting it up in to smaller chunks might save VRAM (it depends on the design of the graphics card though, I think). However Tulamide's example shows how it is easy to split up a texture and not save any VRAM at all.

    It's also a good point that games are not typically designed with large, pre-rendered images. If you have 100mb of textures for a large level this may not even fit in the memory of a 128mb graphics card (due to operating system/other stuff stored there) and instantly you have a huge requirement to have a 256mb card to play the game! Even most commercial 3D games don't use that much memory - they use the principle of a smaller set of textures which are tiled and repeated as well, but with a lot of processing on top. So you should definitely prefer building your levels out of tiled backgrounds and sprite elements rather than pre-rendering - graphics cards aren't designed for huge prerendered images.

  • Have you tried one of the beginner tutorials?