Ashley's Forum Posts

  • If you're interested in cross-platform, HTML5 is far better than executables for that. HTML5 can run on almost any internet connected device without any modification whatsoever. Executables can only run on certain systems, are more difficult to port, and often require lots of security warnings to be passed before downloading and running!

  • Can you explain what you mean in a bit more detail? I'm not sure what you're talking about.

  • I think it's perfectly fair to require 200 rep to add a link.

    It's not a big deal if you can't put your link there, and we get tonnes and tonnes of spambots. It's a big problem for the site, and the more spamlinks that make it on the site the more likely search engines are to downgrade the whole Scirra site as a "dodgy neighbourhood". This 200 rep thing will probably just remove the problem entirely, at minimal inconvenience for regular users.

    (All forum links should be nofollow'd as well, perhaps until 200 rep)

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  • I'm looking in to the other issues, but the way the subevents are working is as intended. The parent event is not re-tested between subevents. This is the same as 'if' statements in programming languages. Something like

    f (x is true)

    {

        if (y is true) do foo();

        if (z is true) do bar();

    }

    The condition x is only tested once. If it's true, the entire block inside it is executed. If foo makes x false, it will still test z and run bar. C2 works the same way: if a parent event is true, all its subevents are executed, regardless of whether they make the parent event false or not.

    (Note: 'every tick' has no effect, you may as well get rid of it, it's only there to save you having empty events)

  • seki, have you tried the beginner's guide? It goes over all that in detail.

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  • Ah, I see, I'll try and get that added too.

  • Just add an event like

    Sprite X position > 10

    -> Set Sprite X position to 10

  • Thanks for the good report again, also fixed in next build!

  • We haven't implemented collision masks yet, sorry. It's on our todo list!

  • Thanks for the well-written report, fixed in the next build!