Ashley's Forum Posts

  • MeJustMe, are you aware you're posting in the Closed Bugs forum? You probably want to make a new thread in a different section... (when you do post, please include a link to your game online so we can check it out ourselves!)

  • Construct 2 does not use traditional typed coding! It's all done by events. The beginner's tutorial covers how events work.

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  • Right now it's probably best to go to AppMobi for support, we haven't tried it ourselves so they're the best people to help you there.

    I think there tends to be a small developer fee for two reasons:

    1) keep out 'script kiddies' who just want to mess around - they won't bother if it costs them money, and

    2) keep out viruses and malware, since if anyone submits any, they've got the author's payment details which is a great place to track someone down!

    TBH if you're serious about app development $99 isn't a big hurdle, it's more there to keep the wrong people out IMO.

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  • That is the worst website I've ever seen. I'm trying to be nice

    You're not being nice, and this forum would be a nicer place to be if you held back from remarks like that.

    linkanbinkan - the best way to encourage people to join you is to show previous work you've done, to prove you're serious. I'm afraid I don't think a website template you bought is going to persuade many people.

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  • 9golfy, this is the closed bugs forum. Did you mean to start a new thread?

  • You could try the system 'compare values' condition.

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  • We're still investigating how well PhoneGap works with Construct 2 HTML5 games ourselves. However, we haven't looked in to the iOS side yet. You do normally need a Mac to build an iOS app. However, PhoneGap also have a Build service - it costs $25/month (see here). PhoneGap Build claims to allow you to submit a HTML5 game, and they'll build an iOS app (and apps for some other kinds of phone too). However, I should warn you that we haven't tried this ourselves yet - we're planning to check it out soon. It might not work properly. If you're feeling adventurous though, give it a shot and let us know how it goes!

    Once you have the app you can sell it on the App Store, but you'll also need to pay Apple's developer's fee ($99/year).

  • Whether the server is running on Windows or Linux does not matter. They both talk the same over HTTP.

  • Set its angle to 0 on pressing the right arrow key, and 180 when pressing the left arrow key. Enable 'auto mirror' and the sprite will flip when facing left.

  • I've heard talk of Kongregate supporting HTML5. I can't find any info about it on their site, does anyone know more?

  • Firstly, what would one recommend as the best window size for a project, if I want it to be able to be used by many, embedded on websites, and be a relatively large size.

    The default 640x480 is a good size for a display that fits on most screen sizes while not being too small.

    econdly, I read the blog post on the audio formats. Does this mean that, for the foreseeable future, I have no options for audio that is supported by all browser types? If that is the bleak case, what format would I be best off choosing?

    Maybe you missed the point of the post. Construct 2 converts all your audio to Vorbis (.ogg) and AAC (.m4a) for you, to get around this issue. (You need Windows 7 to encode .m4a though.) So you need two formats to cover all browsers, but Construct 2 helps you do this.

  • Rendering SVG to a HTML5 canvas is kind of tricky, since canvas doesn't directly support vector images, only raster (e.g. PNG and JPG). Since raster work fine for most games we're sticking to that for now. PNG usually gets excellent compression and very small filesizes, so for now I suggest you convert your SVG to PNG and import them.