Ashley's Forum Posts

  • Nickydude, could you try the test build in the OP and see if that helps?

  • I've put up a beta of the next release which I think might fix this. If you've been having problems please see the link in the OP and let me know if it improves anything.

  • Hi all,

    A number of people have reported crashes when pressing save or preview in r64. Woops. Let's get to the bottom of this as quickly as possible.

    I have a feeling it might be specific to the 64-bit build. Is anyone having these issues in the 32-bit build of Construct 2?

    Also, if you're having problems with this and you're using 64-bit Construct 2, does switching to the 32-bit build make it any better?

    Edit: I think I've identified a possible issue and done a quick fix. Here's a beta of r65 (note: this isn't the real r65 release). If you've been having problems please install that and let me know if it works better!

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  • Have a look at the AJAX object. If you're familiar with web programming it should be straightforward to get working.

  • Just because lots of people do it doesn't mean it's legal. Yes, there are lots of fan games. No, probably not many of them have permission. If you ask we'll tell you you're not allowed, because it isn't. That's the situation.

    If you redraw the characters yourself it's probably more OK, but I don't know, that's a difficult question!

  • Heh, thanks for the feedback :) feel free to ask if you have any questions!

  • Hi Vinians, you might be interested in the beginner's guide which covers a lot of the basic concepts!

    "Rooms" are called "Layouts" in C2, and there are layers too - both covered in more detail in that guide.

  • Hi seskadog, please see how to report bugs. We cannot do anything about reports like this. We need a .capx file, reproduction steps, etc.

  • 'On hi-score' triggers once for each score in the score board after a 'request hi-score board' action.

    E.g. if you have 5 top scores, 'on hi-score' triggers 5 times. You have to append to a text object's text (or some other progressive way), otherwise if you just set the text object's text you'll overwrite each score and end up only showing one score.

    Have you sumbitted a non-zero score before showing the hi-score board? It won't count as submitted until the 'on score submitted' trigger runs, so if you request hi-scores at the same time you submit a score your new score probably won't show up. Request the hi-score board in 'on score submitted' instead.

    Also note only you and your friend's hi-scores show up - that's how facebook works. You won't see scores for anyone who's not friends with you on facebook.

  • Try making one sprite with 52 animation frames for each card. Set the animation speed to 0, then just use 'set animation frame' to change the card.

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  • Good point, I'll see if I can add a 'disable solid' type action.

  • Great examples guys!

  • gregmax17 - they can all be on one! Generally you have a single layer with a parallax of 0,0 which you call your "UI" or "HUD" layer. Then, you put all objects you don't want to scroll with the game (with as many anchors as you like) on that layer.

  • I generally would not recommend using other people's or company's artwork in your games at all.

    (I'm not a lawyer, but I think it goes a bit like this...) According to copyright law, by default you are not allowed to copy another game's artwork in to yours, at all, even if you release the game for free. This kind of copy-pasting of other people's work unmodified is generally not allowed unless you have explicit permission. I think there are grey areas if it's for satire or commentary, but the average game does not fall in to that category.

    To get explicit permission, first you have to gain the attention of the company or person. This isn't easy. Expect to be put in touch with a generic customer service assistant who won't necessarily know what to do with your request.

    Assuming you get past that, now you need to persuade the company's lawyers you're significant enough for them to spend time, money and effort to write a letter saying you can do what you want. (You should not count anything less than a physical letter as permission.) Generally, they won't bother - why should they? Alternatively they may decide to levy a hefty fee to justify their time.

    Then, even if you have a letter saying you can, bear in mind many companies are large organisations with different departments that don't actually talk to each other much. So you might get legal threats anyway, from a different department that doesn't know what's happened!

    Then you have to use your letter as proof to try and persuade them they really did give you permission. (This is why you need a real letter: if they threaten you, they probably won't accept emails or what someone said on the phone as proof.) They might ignore your letter anyway and still tell you to stop, because companies don't always care about your predicament.

    All in all, it's probably a huge amount of hassle. I'm not saying it will always happen like that, but it could. By then you probably could have come up with some original artwork and made a cool original game.

    So I would not recommend it - if you want to do it by the book, it's best just to use your own artwork.