Ashley's Forum Posts

  • Heh, the Platform behavior is actually getting really complicated. It has to support any angle of gravity which means jumping on to jump-thrus from underneath, when underneath can be any angle... but I think I got it fixed for the next build! *hopes*

  • You should not use the Platform behavior for stacking falling objects, it's designed for jump-and-run player control. Maybe give the Physics behavior a shot?

  • I can't seem to download/open the link. (Try setting your server's MIME type for .capx to application/octet-stream) Why do you want a canvas size bigger than the window though?

  • You do not have permission to view this post

  • The link you posted is not a "real" lighting engine either, I don't think. If you look carefully parts of the shadows are "banded" which makes me think it's implemented just like the lighting demo in Construct 2, but with more sprites of customised shapes and some more advanced calculations to determine the opacity of each masking sprite. So it's just a more cleverly done version of the overlay lighting effect.

    We do plan to introduce WebGL shaders at some point, but these are just effects that run in 2D. They're not going to do much for you beyond the overlay effect Construct 2 already has.

  • I think I tried it out and didn't find anything that made it better than PhoneGap.

  • Hey, we'll take this up by email, so I'll lock this thread now, it's quite old!

  • What browser are you using? Are you preloading the sounds on start of layout?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think it would be very odd if the "page ready" event fired more than once, but regardless I've put a check in the next build which will prevent creating a second runtime if one already exists. Perhaps appMobi is just starting multiple apps and you need to close everything?

  • Ah, I see - does it happen on files saved normally to Documents though?

  • The error you posted mentioned error 1114, which I looked up and is "A dynamic link library (DLL) initialization routine failed". I think perhaps the HTTP server is not supported on SP2 after all. Hopefully upgrading to SP3 should fix it. To be honest we've never officially tested Construct 2 on XP SP2, it's just the technical documentation we've read indicates it should work on SP2, but there's nothing like real world testing. If upgrading to SP3 works, I'll revise the manual system requirements to say SP3. So let me know how it goes! I hope the next session goes a bit better :-\</p>

  • The first thing I would recommend is updating all the computers to SP3. It's a free update and may fix some of the issues.

    The second thing is you should update all the computer's graphics card drivers. Out of date drivers is the #1 problem causing crashes and glitches in Construct 2. The error you linked to (referencing atioglxx.dll) is the driver for the ATI graphics card that has crashed, so there is nothing we can do to fix it from Construct 2, it's ATI's fault. In our system requirements we note you must have the latest graphics card drivers and we've blogged about the issue and why it is largely out of our hands. ATI make crappy, broken drivers and it makes our software look like it's broken :-

    After you have fixed both those points things should work a lot more smoothly. I know it's a pain managing a whole room of computers but I'm afraid if you don't keep them up to date then it's difficult to guarantee newer software is going to work properly. FYI service pack 3 was released in 2008, nearly 4 years ago, and SP2 was released in 2004, so is now nearly eight years old, which is a very long time in technology.

  • See the Lighting.capx file in the examples directory. You should be able to make more advanced lighting techniques by working from that basic example, it's a very simple demo.

  • OR, like many many things, has been on the todo list for ages. We'll get round to it eventually.

  • You do not have permission to view this post