Ashley's Forum Posts

  • Check the browser error console. It says "Failed to load resource: the server responded with a status of 404 (Not Found) http://gamejolt.net/data/games/17878/files/5266f2db74fc0/c2runtime.js". The files have gone missing, you might need to re-upload them.

  • Please always make a bug report for any issues you come across. Due to the volume of daily posts on the forum, we might miss issues posted anywhere else. Additionally we need problems reported following all the bug report guidelines, since often we cannot reproduce issues that users report since they did something specific in their .capx that caused the problem.

  • I'm pretty sure it's a problem with a Chrome addon. Sometimes addons or extensions can break webpages. There's nothing in Construct 2 that uses the "NPObject" referenced in the error message. Try disabling all your browser addons and try again.

  • Yes, disk file access should work with the built-in node-webkit plugin.

  • It looks like a bug. I found the mistake and hopefully it's corrected in the next build.

  • Closing, please follow the bug report guidelines. If you simply need help getting the right events, please post in the "How do I...?" section.

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  • Closing as not a bug. According to web-sniffer.net, your server is sending the incorrect MIME type for .m4a files (text/plain instead of audio/mp4). See 'Server setup' under tips publishing HTML5 games to the web

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    Locking this thread as well. Please don't make us take further action and ban you from the entire site. Threatening us will not make anything better.

  • The expression is constant so is actually evaluated by the editor at preview/export time.

    The editor (like the Javascript engine probably also does) uses double-precision floats for calculations. In this case the expression 32 / 5 evaluates not to 6.4, but to 6.4000000000000004. This is a normal result in computers: they do not perform calculations to infinite precision, and small rounding errors usually occur. It then calculates 416 % 6.4000000000000004 which is 6.3999999999999773. Somehow this gets rounded to 6.4 during export or display, which is unfortunate, but again not unexpected due to the fairly imprecise nature of floating point numbers in computers.

    So, closing as won't fix - you can't ever expect floating point calculations to be exactly precise in computers, using any framework or language on any system. You need to make sure you build in tolerances.

  • See also: Construct 2's export-time optimisations.

    "Minify script" itself does not do what you suggested, but a bunch of similar optimisations happen anyway. "Minify script" actually means to run c2runtime.js through Google Closure Compiler's advanced mode. This makes the script much smaller and much harder to reverse engineer in to a project (which would have been very hard to begin with anyway).

  • jlisenbyjr - thanks for reporting those errors. It looks like a bug in IE's WebGL renderer that only shows up when the engine thinks it's running on a mobile device. I've added an attempted workaround for the next build - hopefully that will fix it.

  • Javascript engines perform best when objects have a consistent shape (i.e. the same properties). If we shared objects between unrelated plugins which used different shape objects, that could actually reduce performance. It seems better to make a separate recycling cache for each shape of object, since you get both GC recycling and high performance. Still, perhaps we could have written a library to make this easier...

  • Ashesh,

    You begged us for a free license. Out of kindness, despite possible embarrassment if anyone else found out, we gave you one. Then we found it on a website under a title something like "Free Construct 2 Personal License" with screenshots of your license and our private email communications.

    According to the 'About Us' section (http://www.catbolt.com/about-us.html), the people responsible for running the site are (correct at time of posting):

    eveloped by - Ashesh Kumar

    Managed by - Ashesh Kumar

    Created by - Ashesh Kumar

    Managed by - Ashesh Kumar

    Updated by - Ashesh Kumar

    Game Made By - Ashesh kumar

    Chat Supporter By - Ashesh Kumar

    Email Supporter - Ashesh Kumar

    Everything Else By - Ashesh Kumar

    This is the same name as is on the license. Implying the website is not yours seems to be an attempt at further deception.

    We take piracy very seriously. Further, the fact we had donated this license to you for free seems quite a betrayal. Your license has been revoked and we will not reinstate it.

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  • Even if that file is missing, it shouldn't stop the game working in Chrome. Are you sure there aren't any other files missing? Can you link us to your game?