ArcadEd's Forum Posts

  • Thanks, I'll try all of that.

    I don't think Zombie is getting in the way. He is not part of the People family and never checks for collisions on humanMove.

    I should also note when using on Collision instead, no trigger once event is used and the problems where still there.

    Thanks.

  • Hungry Hal is getting rather close to completion and I am squashing some bugs, but this one has me stumped.

    They way the code should work is when a box or tire is spawned it spawns an invisible block called humanMove. When an object from the People family is overlapping humanMove, it should move the object depending on a few conditions I have laid out.

    Now this works, a lot of the time, however it's not 100 percent accurate as I demonstrate in the screenshots.

    This image you can clearly see the two collision boxes overlapping. Not to mention I caught the tail end of it, the People object is moving from left to right, so it ran completely over the entire humanMove object.

    <img src="http://www.elf-games.com/bug/combined.jpg" border="0" />

    These two screenshots show the properties for the humanMove instance and People instance.

    <img src="http://www.elf-games.com/bug/humanmove.png" border="0" />

    <img src="http://www.elf-games.com/bug/people.png" border="0" />

    Lastly is my code.

    <img src="http://www.elf-games.com/bug/code.png" border="0" />

    I'm not sure if the collision event is even happening or not. Is there a way in the debugger to determine that?

    I have also tried it with on Collision, same results. I have also tried it with humanMove set to visible and it still happens. I'm missing something, and it's probably something little and I am not seeing it :).

    Thanks

    Ed

  • This is a long shot, but I wanted to reach out and see if there were many C2 users in Arizona.

    I'm in Tucson and I thought it would be fun to get together and do a Jam. I own and arcade here in town so I have space to host.

    Just wanted to throw it out there.

    Ed

  • Apple does not even allow iAds on games that are labeled for kids. You can put them on, but after a few days they will stop serving ads. I know this from experience :).

    This happened before the parental gate thing, so maybe you can do it now. I don't know.

  • If you are going iOS and it's not a kids app, I would recommend using mopub + iAds.

    Ludei explains it on their wiki. Scroll down until you see the iAds section.

    http://support.ludei.com/hc/en-us/articles/200978237-Ads

  • Joannak, I am stupid too then because I couldn't find it.

    Great work to the op, but it would be great to get it on a site we don't have to register to download and print it. Thanks.

    I would happy to host it.

  • Something like RPG Maker might be a better fit for a beginner. However if you want to do it with C2, by all means, go for it. It can certainly be done.

  • Delete step 1. You submit your app when it's finished.

  • I would be interested to know what kind of revenue you generate once you game starts getting some plays.

  • I don't understand the question. Why do you need the keyboard instead of using the mouse to simulate touch?

  • That looks right to me.

    Have you tested it out? Is it not working?

    To enable it in the cloud compiler, make sure you have the boxes checked.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/35e28bac-9a0a-4a68-9c7f-5cf2b8c4b04b/2014-01-30_1248.png" border="0" />

  • Oh, that I am not sure about actually. But give it a try and let us know :).

  • Why not just use the facebook object in Construct 2?

    Once the user is logged in, use the wall post action.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/310d7cb8-ac4d-4447-b2a2-cf200efdfb27/2014-01-30_1030.png" border="0" />

  • It's pretty easy. You setup your gamecenter leaderboard on iTunesConnect (Manage your apps, then manage game center). Then just link to it using the cocoonJS object.

    First you need to initiate the log in to gamecenter, than you can display the leaderboard based on the id you gave it in iTunesConnect.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Don't use 160, create a variable to hold that number like speed=160

    If spr_ship X < 51 AND Left Arrow is down set speed = 0

    Something like that?