ANT_games's Forum Posts

  • 7 posts
  • Thank you for the response! Is the lack of pop-up notifications about getting a new achievement also related to the lack of Steam Overlay?

  • But is there any way to use the old Greenworks plugin for achievements and export the game using NW.js? I really need achievements and also overlay support.

  • I have always exported my game using NW.js before. When I tried to add Steam Achievements, I found that the Steamworks plugin doesn't work with NW.js exports, and now I'm forced to use WebView2.

    I exported my game, and the achievements work. However, now it is impossible to use OBS to record with window capture, and taking a screenshot with F12 isn't working.

    Are there any ways to fix it?

  • Thank you so much for help!

  • Hello everyone!

    I want to make a tutorial in my game, but it needs to work with customized controls.

    My tutorial texts are in the localization file and I need to add the key names there, but they are variables that player can change when setting up the controls, so I need to insert them as a variable name.

    Is there any way to write an expression inside a dictionary value?

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  • I want to create a map similar to the map "Momodora: Reverie Under the Moonlight". Just a separate layer with rooms that look like just squares. The main problem is that I don't know if I should add new rooms dynamically by checking the sizes of the new rooms and spawning them, or just put all the rooms as png (sprite, TB, or 9-patch) and make them visible when the player visits new rooms.

  • I've been developing a game like Metroidvania for quite some time now, and now I'm thinking about adding a map.

    Each room is a separate layout.

    Should I just put all the rooms as separate sprites on a layer and make them visible when the player visits the corresponding room, or it is better to make dynamic spawning of the map?

    Here is a raw browser demo of my game - ant-games.itch.io/awita-journey-of-hope-early-demo

    Thanks!

  • 7 posts