alextro's Forum Posts

  • Let's start simple. Right now this is simple enough for starting point: https://dl.dropboxusercontent.com/u/659 ... touch.capx

  • Some parts are easy enough to create, such as bullet behavior that can be use for moving part and other is Touch object for triggering input. The rest would be more building the mechanic & interaction via event sheet.

  • Was jittering occur on camera or character? You can use distance comparison (or value) whether character and camera are close enough to turn off lerp on camera and vice-versa.

  • There is already a template within C2 itself. File > New > Template: Physics Catapult, if you are looking for angry birds like example.

  • Perspective viewport is where player need to focus (left corner). Other viewports are use for reference and visualize the logic.

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  • See my old example here:

  • Don't use while loop for that case. 'While' loop execute the command consecutively so fast as the condition remains true. If it can't find an exit condition, the game will crash.

  • I don't know what exactly underneath, but it work just like that for overlapping test. But you can combine overlapping test condition with "and" condition (normal without "or") just fine. "Or" condition is reliable outside from using it for overlapping test.

  • Try to separate overlapping "or" conditions into separate events. Usually overlapping test won't work correctly with "or" condition.

  • Love were given. Why not share devlog in this forum too, or is it already? Because that will help you gain reputation points so you can be able to share directly a link to the game.

  • No I just play the scenario from current capx events exactly as it is. Probably unwanted one and would ruin entire gameplay. But I'll wait the Mnk reply to understand what kind of gameplay He would like to achieve.

  • Let's make the bus front headed down. Now we have front part of the bus heads down which is make the rear heads up mean while the background still scrolling up. We get our bus moving backwards! After all it's all about relative position and how we dealing or make use with it.

  • Scrolling up supposed to has impression that player moving upward. Assume that the sprite player is a bus. So it won't make sense when the bus stop mean while the background still moving (scrolling). Try to put static object to get how the movement feeling is. In SHMUP case the only reason main ship moving down is slowing down the speed and not completely stop.

  • A plugin dependencies prevent me to open the file. Easy access to open your file will make people willingly to help.

  • Have a good time exploring the example then. Hope you can achieve what you are looking for.