alextro's Forum Posts

  • Here:

    I tested them on my platformer prototype. Shouldn't be problem anymore if you also pass global variable "pause" to be checked while the player still pressed a button. Or you can just enable/disable platformer user input.

  • Make sure you stop the animation when timescale is 0. Then start the animation when timescale is 1. That works for me.

  • Got it worked, Fire Emblem-movement like or similar.

    You can click on tiles one by one or just drag over it to mark the path movement.

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  • For quick working mechanic just use pin behaviour & pick rope style for that fanged worm.

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  • Since I introduced to Construct Classic, my perspective about game making was change. There is a feature I could just grab and working around my expectation. Set of behaviour are sit there to play with, help new comer like me to build a game. With so many example from community I learn a lot of things. Then I came up to realize that I could just write down the code in native way through the events like a semi-pro.

    Thanks to Construct for opening possibilities in game making, which bring me to learn about programming an it's apects. I never understand how to use loop & iterative like i++ before. By incorporate these loop thing often in many experiment projects, put me in zen condition how to control everything. Now it make sense & much convenient to use Events the way Construct perform them. I hate when my self can't make things works, because I know Construct is capable to.

    Just like someone else in forum, I wouldn't mind called C2 is A++ language.

  • Now it's working like it should (perhaps).

    Pick the piece then click on desired tile. Click again on the same tile to make the piece moves.

    You can even cancel selected tile by click on another.

  • Okay I listen you. I'll be back soon to solve the quest you are about to ask. Shouldn't be so hard but who knows.

  • Try my capx:

    [attachment=0:hoatxsl3][/attachment:hoatxsl3]

    I'm sure Kyatric has proper example, can't remember the thread though.

  • Everytick | set scrollx+(number)

    Here the sample:

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  • Oops your capx require extra plugin dependacy, so I can't open it. But I have an example that might meet your need.

    In my sample:

    Try to swap the panel to the rigtht and you will see what is working; inverted vertical movement of pinned object.

  • For example you want to make an arrow facing on proper direction. By default a sprite si facing to right at 0 degree. So if you want make an arrow pointing to 45 degree, first make an arrow image facing right then rotate it in layout by using rotation handle or change value on properties panel.

  • Me too. Working on optimizing codes is tend to explore more possibilities & efficiency. Manipulating some blocks of codes & inspect what is being affected also give certain enjoyment.

  • Here the link:

    https://dl.dropboxusercontent.com/u/659 ... _edit.capx

    I made each letter had their own animation name, maintain them in one single sprite.

    Instead called them ani1, ani2, ani3, ...etc, I called them 1ani, 2ani, 3ani,...etc make it easier to be red as integer.

    Watch those letters assemble & dissasemble <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">