Ahr Ech's Forum Posts

  • Wrangler Nice! Tons more depth to the scene with the new sprites.

    Anyway, recent stuff for Reliquary.

  • Good to hear that it worked out for you, but I don't really understand. Why would you set the opacity with the 'value only' option if there's an 'opacity' option too?

    For an extra layer of control, I'd imagine. If they just want a certain range of opacity instead of 0-100 it's easiest to set it to a specific number plus the sine value every tick.

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  • You could, but I'd take a look at using vectors for that instead. That way it'll work in the air, too.

  • Arclight and everyone else interested in my procedural animation

    I haven't had time to write a tutorial but I commented the capx and threw it up in the examples section.

    https://www.scirra.com/tutorials/5010/p ... tric-games

  • If there's a way to do that I haven't heard of it, but if you set the values you need to see to variables you can just compare the variables instead.

  • megatronx

    Thanks!

    In this case I just have a sprite with it's blend mode set to Destination Out. You can use other blend modes to mask in different ways too, as illustrated here if you scroll down a bit: https://www.scirra.com/manual/146/effects

  • And how is going the performance?

    I think it's probably pretty good, but I haven't tested it on any lower end machines and there's very little in the layout.

    In other news, here's a dust storm in Reliquary.

  • Arclight

    I'm speechless. Can you do a tutorial how to do this?

    I've had a few other requests for a tutorial already, so I guess I'd better get on that!

    Looking good!

  • nice...is the blob shadow your collision mask?

    Actually the dark red circle in the middle is. I have all my collision shapes for characters, walls and obstacles shifted up about 12 pixels so that projectiles appear to collide with the center of mass rather than ground level if hit from below.

  • Look into this if you want achievements and stuff.

  • Put everything you want sorted in a family and set it up in a For Each (Ordered) condition like this:

  • You don't have enough rep to link stuff yet so I can't see anything you posted, unfortunately. This is just a guess and I'm probably way off base, but are your camera controls mapped to the arrow keys? If so, you'll want to make sure default controls are turned off on your 8 Direction object's properties, because that's also on the arrow keys. That's the only thing I can think of without seeing anything.

  • Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.

    Here are the individual parts all spread out.

  • Just add "Trigger once while true" to that one. You'll find it under system.

  • Solomon

    I have a prototype for a mech brawler that runs at 1080p without issue. Steady 60fps if it's performance you're wondering about.

    PM me if you have any more questions so we don't spam the thread too much. I'm happy to answer!