Crash on running game with additional 3d cube object "Failed to create CanvasManagerChild"

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  • The editor and game crash when I try to launch the game after placing a new 3D object. I only have 4 objects, crashes on trying to create a 5th one.

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to create CanvasManagerChild Ckn@https://editor.construct.net/r476-3/main.js:29:862449 Mkn@https://editor.construct.net/r476-3/main.js:29:862323 Ekn@https://editor.construct.net/r476-3/main.js:29:864631 Ckn/<@https://editor.construct.net/r476-3/main.js:29:863763

    Stack: Ckn@https://editor.construct.net/r476-3/main.js:29:862449 Mkn@https://editor.construct.net/r476-3/main.js:29:862323 Ekn@https://editor.construct.net/r476-3/main.js:29:864631 Ckn/<@https://editor.construct.net/r476-3/main.js:29:863763

    Construct version: r476.3

    URL: editor.construct.net

    Date: Sat Apr 04 2026 22:32:20 GMT-0700 (Pacific Daylight Time)

    Uptime: 18 s

    Platform information

    Product: Construct 3 r476.3 (stable)

    Browser: Firefox 148.0

    Browser engine: Gecko

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 16

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:148.0) Gecko/20100101 Firefox/148.0

    Language setting: en-US

    WebGPU information

    Renderer: WebGPU

    Supports GPU profiling: yes

    Major performance caveat: no

    Maximum texture size: 16384

    Adapter vendor: (unavailable)

    Adapter architecture: (unavailable)

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter type: (unavailable)

    Adapter backend: (unavailable)

    Adapter features:

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  • I'm afraid it's not possible to help from just this information. In general we need people to file an issue following all the guidelines, otherwise we cannot investigate. Also try disabling any browser extensions you have installed, as buggy extensions are a frequent cause of issues in Construct - and in this case I think that's likely to be the cause, as there is nothing named CanvasManagerChild in Construct's code, so it seems likely it's coming from outside of Construct.

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