Can't Upload to Arcade

0 favourites
From the Asset Store
A retro collection of sci fi arcade background tracks for your next space arcade shooter
  • OK thanks Zetar.

  • It seems the aforementioned error is tied to my account. Other people can upload fine, but for me, even in two different countries, on three different computers, three different wi-fi networks, I still get an error.

  • I can't upload now 03-03/2012 17:31 is the 3 time I try do it.

    I click in upload and shows it - Server Error in '/' Application.

    An error occurred while parsing EntityName. Line 22, position 46.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.Xml.XmlException: An error occurred while parsing EntityName. Line 22, position 46.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [XmlException: An error occurred while parsing EntityName. Line 22, position 46.]

       System.Xml.XmlTextReaderImpl.Throw(Exception e) +73

       System.Xml.XmlTextReaderImpl.Throw(String res, Int32 lineNo, Int32 linePos) +115

       System.Xml.XmlTextReaderImpl.HandleEntityReference(Boolean isInAttributeValue, EntityExpandType expandType, Int32& charRefEndPos) +176

       System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars) +4112525

       System.Xml.XmlTextReaderImpl.FinishPartialValue() +62

       System.Xml.XmlTextReaderImpl.get_Value() +78

       System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r) +516

       System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o) +42

       System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) +280

       System.Xml.Linq.XDocument.Load(String uri, LoadOptions options) +65

       Arcade.ArcadeXML.loadByPath(String PathToFile) +41

       Arcade.ArcadeXML..ctor(Int32 UserID) +53

       ArcadeSubmit.Page_Load(Object sender, EventArgs e) +1559

       System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +14

       System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +35

       System.Web.UI.Control.OnLoad(EventArgs e) +91

       System.Web.UI.Control.LoadRecursive() +74

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2207

  • SocialLie

    I'm getting that same problem. Hope Tom responds soon!

  • sqiddster I will try again now... let's see

  • Still the same error. =(

    I am in a different pc.

  • Yeah, it fails for me, even in different countries. The error is tied to our accounts, the comp deadline is one day away, and Tom is nowhere to be seen!

  • I have uploaded my game now several times and I still don't know if my game was uploaded. I haven't received any information if the upload was successful. I'm a bit worried since the deadline is so near and my game is not in arcade. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Where is Tom??

  • I'm here don't worry! Looking into it now, but don't panic! If we can't get this sorted in time I can upload them manually for you but I'm sure it will be fine :) Will update shortly

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've found the issue and am working on a fix now

  • Tom You still trying fix the error. Now 16:23 in Brasil, I can't upload my game yeat.

    What I do?

  • It should work now, can you confirm?

  • I'm pretty sure it worked!

    It redirected back to the upload screen after I passed the final step. I can't see any confirmation that it uploaded... Does it need some time?

  • It didn't go through, I uploaded it myself but it uses an old version of C2. Re-export in the latest version of construct 2 and try again, let me know if it works!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)