I'm Alexei Butrin (pronounced as Bootreen) from Russia. I�m working on puzzle prototype called Ecodigger. I think SC2 is just great and suits for my needs perfectly so I decided to buy it. The main idea for Ecodigger is to create tiled world with complicated physic rules � gravity, water pressure and levelling, water infiltration into the soil and so on. Player will be able to dig tiles to reach various treasures below and grow plants to fix friable soil and gain vital resources for further work: food for fatigue removal, compost for fertilizing poor soil, etc.
Right now I don�t have much to show � I�ve stuck a little with water pressure and levelling calculations, but sure I can solve this in a few days. But I �invented� already very plain and simple way to create and operate tiled level via array object, wrote robust level-editor with import/export to JSON-format and added some primitive physics to prototype � gravity, water merge, moistening and rough water levelling. I also created a simple debugger which helps me to find bugs and fix it.
Current prototype version is available at hexacat.com. Left click deletes tiles, right click changes tile types consecutively. Right, left and bottom borders locked for edition.
When the physical part of the prototype will be ready I plan to create a series of tutorials for those of yours who also creating tilegrid-based games.
Sorry for possible mistakes � my English isn�t good enough yet. Hope I can find a friends and like-minded peoples here and practice in English too. :)
Sincerely yours, Alex.