Hey everyone, My name is Daniel James "Dazin" Cottingham, I'm 16 and i'm a work in progress game dev.
About a year ago, me and a mate founded a company named Endorphic Studios, we're an indie 3 man company.
We are currently working on a project with Unity3D, unfortunatly can't say the gist of it, but i certain that is never been done before. Unity3D is good, very good, for indie devs, its very powerful, fast, and really damn easy to use and learn, but after the faliure of us trying to make a good Ortho-2D game in Unity, we came to the realization that Unity right now for 2D is "too powerful"so i set off to find a more fitting program for 2D games. First i checked steam, i don't know why, but i actually found a semi-decent 2D game maker, it was called, game maker, litterally, just Game Maker, quite an original name but, you know. But game maker, its good in all...but it's feel, its concept of the mixture between the Drag'N'Drop interface and the scripting was quite frustrating at some points. I did like the fact that it had its own custom made scripting language, GML(Game Maker Language, the guys who make Game Maker were reeaally shit with names), which made things a bit wierd, as you had the option for Draging and Dropping Events and conditions etc onto an object, or nakedly, scripting them, i think that if you have one easy way of doing something, stick with one, don't duplicate the exact same thing, and put a pretty little 5 y/o interface on there.
At this point i was lost, nowhere to go, then i came across a tutorial on a youtube channel i watch regularly for educational content, thenewboston, and he has a playlist named "Game Development with Construct 2".
LnStSh, Construct is far better than any other 2D development engine i've seen, tried the other, didn't like em', tried Construct Awesome.
Thanks for reading this pointless post about how Giraffes Menstruate.
Daniel Cottingham, Co-Founder, Lead Tech
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