Are you making a business case (even high level) when building a game or you just invest (money and time) and see what you can get from it?
Well, im trying to make it a business, make some extra cash, maybe later on get better at it, get several apps on different markets and replace a daytime job for this. I know it could take time. But I'm trying to make simple and unique games/apps that people can enjoy.
Ok, but what I meant is, roughly : "do you plan incomes based on your investments?".
i.e. scenario 1:
you invest money and/or time in programming a game,
you purchase Construct license,
you purchase licenses for publishing in Android and/or iOS markets.
You earn X$.
you purchase assets,
You purchase advertisement.
You earn Y$.
Develop games in your browser. Powerful, performant & highly capable.
Well of course, thats the main name of any business, to make some revenue, usually more than the investment done. I already invested on the licence, on some assets, windows licences, etc. And I plan to get all that back once i get my apps n games up n running, it might take a while, it might not, like i mentioned before, is all gonna come down to the quality of the games n apps, simplicity and how unique you make them