How did you hear about Scirra?

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  • I had tried and bought gamemaker a long time ago, and it started slowing down when I tried to do bezier curves, after trying to use less complex equations, it had 0 impact on performance. After further testing I realized it didn't matter if you were just doing 2+2, a few hundred commands was all it took to destroy it.   I think I moved on to other projects, some musical, some animation, and I don't even remember what I had in mind when I did the google search that day, but I think I was about to start trying to learn to program c++ and directx to do it...yeah, I think I was going to learn the darksdk, and I think I just said, "there's got to be something like game maker, but better", and typed something along the lines of " game making tool" or something, and the rest is history. Bumpmapping?! Pixel shaders?!, physics)!... I knew I had found something special by the time I was done with ghost shooter, but i had no idea how much it'd change everything. Not just from a game design standpoint, but like the course of my life, basically.

    Similarly strange in retrospect is that learning c++ which has similarly opened up new opportunities to pursue was just by the smallest chance. I think I had looked at the sdk tutorial for a moment at one point, had no idea what the hell was going on, and wrote it off as too intimidatingly out of my league, but by chance I asked a question in chat, and soljah boy suggested I try the sdk. I hadn't the slightest consideration of the sdk as an option, and I told soljah boy i knew barely anything about programming, he told me someone who had made a plugin said the same thing, can't remember who or what plugin...but damn. Providence...and by providence I mean dumb luck

    i woudlnt expect such an interesting (if not dramatic - in a positive way) story. This can be quoted on the backside of the Construct box even they ever il get published.

  • Pretty sure there was already a thread about this years ago, but what the heck... a fresh start is always good.

    I was looking for a demo for MMF at the time that was made by Tigerworks (Ashleys old "name"), and stumbled on to Construct. At the time I think we were very early beta stages (pre 0.5 or maybe even earlier than that!) and I immediately preferred Construct for many reasons.

    Since then I have been honoured with a trusty ban-hammer, and have been around to see the community and the software evolove and grow.

    And just when you think I'm not looking... I will see you while I lurk... like ceiling cat, only scarier.


    I remember that day... you still insist on making this all because of me but I didn't do jack except give you a nudge of encouragement. You have done all the hard work and made it happen. You don't have anyone to thank but yourself, since you are awesome and all that good stuff. :)


  • On The Daily Click

  • I've been trying to make 3D games in Blender for a couple of years until I realized that the game engine wasn't really optimized to make games I'd like to do. So I started to look for a 2D game editor and Google introduced me to Construct :)

  • Some forum, I don't remember properly. Before that I used to make games in Flash, and AS3 was new at that time and I had a tough time understanding it so I wanted to switch. I googled for 'game creator' or something like that and found Construct recommended on some forum.

  • I was searching lesbian pron when suddenly found link to the forum...

  • I hope you weren't disapointed!

  • I hope you weren't disapointed!

    <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Flow, if you saw the kind of stuff that comes up on the site's referrer list... that doesn't actually surprise me! :P (For the record I have no idea why they link to us - I think it's referrer spam!)

  • I hope you weren't disapointed!

    I guess not when you look at this:

    <img src="" border="0" />

  • I guess not when you look at this:

    <img src="" border="0" />


    Best pic ever :D


  • actualy this is a great material for a sig :D

  • To bad signature won't be supported on the new forum :(

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  • Djordhan it will, don't worry. We consulted with you all in the other thread and it was overwhelmingly obvious everyone wants them, so that's the way it will be!

  • Djordhan

    I'm almost ashamed to say this but shouldn't that be on collision?

    Flow's animation might get set to the first frame continuously, and nooobody wants that.

    Reference to Weinergate in there ... somewhere.

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