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I want what did stupid zombies developers used to make the game, or what should I say, What behavior should I use to make the stupid zombies game: Bullet and Solids or use Physics
I'm not familiar with that game. Can you link the game you're talking too? To do a basic zombie game from top down.. just follow the https://www.scirra.com/tutorials/37/beg ... onstruct-2 tutorial.
If the zombies do something different in that game please offer some links to the game you're referring too.
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Are you talking about the rag doll effect ? There is an example that comes with C2 "Physics - Ragdoll" that should give you a starting point. For the bouncing bullet then I would try bullet/solid.