**Update 12th March**
Added Targets: Windows, Mac, Linux via GLFW
Added Possible Targets: XNA (xbox360), PSM (PS:Vita) **I say possible because i don't have the hardware to test, but the engine supports both targets**
Looks like Webgl effects is going to take a while, so going put those on back burner.
Everything else is coming along nicely.
Got a very basic version of cloud compiler working, still mostly concentrating on features.
For myself i'm having a lot of fun making this.
However, winter is coming (game of thrones), must not get too distracted